Found this on NGAF
Nice Q&A over at OS re FIFA Clubs (10 v. 10 online clan league
mode). I have to say it sounds almost surprisingly well thought out.
Picked out the best questions here, full interview at link.
Quote:
Q: What is FIFA 09 Clubs?
A: FIFA 09 Clubs is a mode designed for PLAYSTATION 3 and XBOX 360 that
enables gamers to form or join user-controlled ‘clubs’. These clubs are
ranked within divisions based on total points. Clubs will be relegated
and promoted within divisions based on their points. If a club has more
points than the second best club in their division and more points than
the last club in the division above, they will move up a division and
send the last placed squad down a division.
Q: How many players can you recruit to your club?
A: FIFA 09 Clubs supports up to 50 players in each club. However, only ten players can play for the team during a match.
Q: Who selects the team each game?
A: The Club Manager can change the club’s team at any point. The team
selected will not impact the playing field, since all teams and their
players will be set to the same attribute levels. The outcome of the
match will be based on the performance of the players on your team.
Q: Who’s going to want to play left-back?
A: There are a lot of people who appreciate the importance of defense
on a football team as well as midfield and attack. We hope that the
kind of guys who are very good on defense and very disciplined on
defense will become a commodity that teams will want to play with and
suddenly they will become very valuable. We envision a landscape where
teams try to recruit the best players at each position to build their
teams into the best in the world. If you want a good buzz in a 10 vs.
10 match you might not necessarily be involved in the action all of the
time but for the shorter moments that a real footballer would be in a
football match it takes on a whole different level of stress and
excitement. When you get your touches at left back, for example, you
know you can’t fail because you will be letting down nine human players
on your team if you make a mistake. Every interaction takes on an
exponentially greater significance. Instead of thinking as an
individual you have to play and react as a team.
Q: Will there be a fixed schedule? How will consumers schedule a game?
A: No, there is no fixed schedule. Matches can be held at any time.
When there are enough players ready to play (minimum of 3) then they
will be matched up against another club for competitive play.
Q: How can you recruit players to your club?
A: Managers can scout players based on position, rating, wins, losses
and games played. Other detailed information can be reviewed such as
shots on goal, passing, tackles, cards, fouls and offsides. When a
manager sees a player that fits his or her requirements, they can
invite them to join their club.
Q: How have you improved the online play?
A: The framework we established with FIFA 08 Be A Pro: Online Team Play
(5 vs 5) is sound and supports 10 vs. 10. The challenge for us is to
make sure those rare occasions where the game might go out of sync are
eradicated. When you have one console versus one console it happens
infrequently. When you have 5 versus 5 the frequency is suddenly
significantly more because now you have 10 consoles rather than two.
When you look at 20 consoles connected online to each other suddenly
the stability of the game and the rareness of the occasions when the
game goes out of sync become more manifest so we have really needed to
work hard on those issues. We have daily 10 vs 10 sessions in the
studio and the game is very stable.
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http://www.operationsports.com/feature.php?id=666