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MLB 2K9 Patch #2 Announced |
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JasonSGN
Admin Group Administrator Joined: 01-25-2006 Location: New Jersey Online Status: Offline Posts: 6699 |
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Topic: MLB 2K9 Patch #2 Announced Posted: 05-22-2009 at 1:47pm |
That's interesting. I have the fielders (CPU and my own) set to 65. I may lower it to 35 and see how that plays.
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JasonSGN
Admin Group Administrator Joined: 01-25-2006 Location: New Jersey Online Status: Offline Posts: 6699 |
Post Options Quote Reply Posted: 05-23-2009 at 10:07am |
I'm loving this game even more now that I lowered the fielder speed to 35 for me and 30 for the CPU. I don't think I've played any other Xbox 360 game more than I've played MLB 2K9.
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Slumberland
All-Star Joined: 01-27-2006 Online Status: Offline Posts: 577 |
Post Options Quote Reply Posted: 05-27-2009 at 8:23am |
Yes it's tricky... I have the pitch speed to 50 while I'm playing around with it, which looks rather slow but because you've got a make a real judgment about placement, I'm still behind on lots of pitches. But then again I've got this theory that 2K baseball is always "designed" with everything at 50 as a baseline, and then they start moving sliders around in order to create difficulty levels, and a bit haphazardly at that. So I've got everything set to 50 except for things like pitch meter, gesture recognition, and throw meter influence and a couple others (all set to 100, to emphasize user influence over those aspects) and CPU throw strikes tendency all the way down to 0. What I like about the strangely named 'zone' hitting is that it doesn't feel canned. Granted, I haven't had a ton of time with it, but the results in replays look totally convincing with regards to timing, contact, and where the ball ends up. It's just nice and cut and dried as opposed to The Show, where the mysterious Plate Coverage Indicator lords over contact like a fickle monarch. My hope is that they're doing a straight up physics drill in 2K9's batting, and that it continues to be an option. As for fielders, mine are set to 50, of course, which is fine except I see a ton of shallow knocks dropping in for hits in the outfield, which would be fine except my fielders look like they're moving at half speed when going for them. But the real problem seems to be that they're playing WAY too deep. I know I can rectify that manually during at-bats, but is there a command to have them play in for the entire game? I'd rather be going back on balls then coming in on them in this game. |
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TedSGN
MVP Joined: 01-26-2006 Location: Friday Harbor Online Status: Offline Posts: 3288 |
Post Options Quote Reply Posted: 05-27-2009 at 9:51am |
That is the drawback of slowing down the fielders, but I find it much more enjoyable than nothing getting through the infield on the ground and every single drive that is sure to be extra bases being stolen with a miraculous at the ankles catch. It's a trade off I guess.
I agree that the outfield seems to play deep on every batter, but I don't know of a way to make them permanently come in except doing it batter by batter. And this doesn't change the CPU playing deep all the time either. |
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JasonSGN
Admin Group Administrator Joined: 01-25-2006 Location: New Jersey Online Status: Offline Posts: 6699 |
Post Options Quote Reply Posted: 05-27-2009 at 12:05pm |
Ted, what number did you finally settle on for fielder speed? I'm at 35 and having much higher scoring games because more shots are falling in the outfield (which I'm happy about).
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TedSGN
MVP Joined: 01-26-2006 Location: Friday Harbor Online Status: Offline Posts: 3288 |
Post Options Quote Reply Posted: 05-27-2009 at 6:14pm |
I think 30 is the magic number for my play style.
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