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JasonSGN View Drop Down
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    Posted: 10-21-2009 at 6:33am

The NHL 10 team has announced that the first patch for NHL 10 is in testing at Sony and Microsoft.  They are estimating a ETA release of November 5th but that’s not a set in stone date.

Fixed the exploit to slap-shot a 5-hole goal from below the face-off circle.

  • Although our goalies are much improved in NHL 10, there was an exploit when shooting from below the face-off circle that resulted in a goal more often than not. The goalies are now tuned to better handle shots from this area.

Increased speed of passes with Manual passing on.

  • This year we added Hardcore Passing (manual passing) that gave you total control of your pass speed and direction. Overall, the new passing was well received but the consensus was that you should be able to pass the puck harder and that the bottom-end speed was too slow.  We’ve increased the bottom-end speed so the passes are crisper and also increased the top-end slightly as well.

Reduced the ability to boardplay players who are far away from you.

  • It was a little unrealistic being able to ’suck’ a player into boardplay as he was skating away from you so we’ve made it much harder to pin a player that is skating away. The further he is from you, the less likely you’ll be able to boardplay him.

Tuning of trade logic.

  • Too many superstars were being offered up for trades so we’ve dialed this back along with reducing how often players are repeatedly offered up for trade.

Added the ability for a user to apply boost slots to authentic helmets.

  • We’ve added the ability to apply boost slots to an authentic helmet so users can get the benefit of the boosts without having to wear a helmet with a design on it.

Here are some of the other main fixes that will be in the Title Update:

  • Fixed the bug that would make a player sometimes exit pass blocking (L1/LT) when they got close to their goalie.
  • Fixed the bug that would prevent offline Be a Pro player from getting ice-time in some situations.
  • Fixed a crash that could happen on delayed penalty shots.
  • Improved logic for how fighting affects teamplay scores in Be a Pro.
  • Prevent L1/LT from allowing players to bypass stumble animations.
  • Improvements to goalies to reduce 5-hole goals in some contexts.
  • Tuned thresholds for injuries from hard shots.
  • Added the ability to escape a prefight circle by pressing L2/LB.
  • Fixed the bug that made it possible to “shoot” a puck slowly out of the one-handed animation such that nobody could pick it up.
  • Improved goalie aggressiveness when poking the puck on cross-crease passes.
  • Improved the ability of defencemen are able to do puck pickups behind them to help defend cross-crease passes.
  • Reduced the ability to stuff the puck through the goalie by running into him without shooting (most common on wraparounds and reaching puck pickups).
  • Reduced accidental interference in front of net.
  • Fixed the offline Be a Pro line-change bug where the player is stuck at the bench.
  • Prevent slap passes from being deflected at large angles.
  • Fixed the bug where the goalie does not react to a shot if he’s banging his stick on the ice to signal the end of a penalty.
  • Fixed the bug that makes flip dumps to the middle of the offensive zone go over the glass frequently.
  • Fixed the bug that makes CPU center win draws to the the same side all of the time.
  • Fixed the bug in the stat tracking of passing.
  • Prevent accidental saucer passes after receiving the puck while trying to poke check (because both actions are on R1/RT).
  • Tuning to reduce occurrence of tripping penalties when the player being tripped is stationary or moving slowly.
  • Tuning to game logic to make it a little easier to stay up on the NHL team during 4-game trial in BAP.
  • Many other changes to improve our ability to refine the gameplay tuning with via tuner sets.
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Post Options Post Options   Quote JasonSGN Quote  Post ReplyReply Direct Link To This Post Posted: 10-27-2009 at 12:40pm
Patch is now available for Xbox 360 and PS3.
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