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MLB 2K10: Media & Info |
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JasonSGN
Admin Group Administrator Joined: 01-25-2006 Location: New Jersey Online Status: Offline Posts: 6699 |
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Topic: MLB 2K10: Media & Info Posted: 01-13-2010 at 6:40pm |
Hmmm...I'm a little disappointed in what I read:
"Yes, the framerate has been largely smoothed out (thank heavens). There were still moments when performance would drop, but these instances were few in number and nowhere near as jarring as they were in the past." Last year's framerate was only bad on plays along the lines. I'm disappointed that there's any framerate issues in 2K10. "Another change is that throwing to a base can be done with either the face buttons or the analog stick." This was in last year's game too. I'd actually prefer that the face buttons be disabled for base throws while using analog fielding. "This year you select your pitch with a face button and then complete a two-part gesture (the first of which is simple while the second can get a little tricky depending on pitch type) to launch your pitch." Why mess with things that are fine. I don't see the need to select the pitch type first - it's just another step to take. "Batter's Eye works in conjunction with inside edge – which has been beefed up to show stats like batting average during day and night games and pre- and post-all-star break – to give proficient hitters a bit of an advantage at the plate. Just as in real life, standout hitters in MLB2K10 can see certain pitches coming as the ball is released from the pitcher's hand. You'll get a quick text pop-up that says "fastball," "breaking ball" or "changeup" depending on the pitch and the hitter." Bad, bad idea. I hope you can disable the "pop-ups". Nothing like a text pop-up on the screen to ruin the illusion of actually playing a real game. "There were still moments of graphical slowdown – mainly when the swing analyzer popped up to show me my poor timing – but there's little doubt that it was running smoother than it was last year. The visuals have taken a bit of a hit because of the goal of delivering a more fluid framerate, but I'd much rather have a baseball experience that moved like the genuine article than one that looked like the real thing but moved like rusty robots." Last year's players did NOT move like robots. So let me get this straight, they toned down the visuals and STILL have graphical slowdown? I might have to spend another year with 2K9. |
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Brent
Legend Joined: 01-26-2006 Location: Texas Online Status: Offline Posts: 6677 |
Post Options Quote Reply Posted: 01-13-2010 at 6:45pm |
I might rent it just for kicks. This is like the third year in a row that they have cut back on graphics in an effort to get a descent framerate. I loved the graphics in 2K7 but it has gone downhill since.
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Upcoming Fight Night Champion, MLB 2K11, Top Spin 4 |
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JasonSGN
Admin Group Administrator Joined: 01-25-2006 Location: New Jersey Online Status: Offline Posts: 6699 |
Post Options Quote Reply Posted: 01-13-2010 at 6:47pm |
Luckily you've got options PS3-boy . |
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koebner
Rookie Joined: 09-16-2006 Online Status: Offline Posts: 225 |
Post Options Quote Reply Posted: 01-14-2010 at 11:06am |
Hopefully,less of this stuff;http://www.youtube.com/watch?v=r66RuVoNmMw&NR=1
The creepy faces are the best. |
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JasonSGN
Admin Group Administrator Joined: 01-25-2006 Location: New Jersey Online Status: Offline Posts: 6699 |
Post Options Quote Reply Posted: 01-14-2010 at 11:51am |
That's some funny sh*t. Oddly enough, 2K9 is one of my all-time favorite baseball games.
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Brent
Legend Joined: 01-26-2006 Location: Texas Online Status: Offline Posts: 6677 |
Post Options Quote Reply Posted: 01-15-2010 at 4:05pm |
Upcoming Fight Night Champion, MLB 2K11, Top Spin 4 |
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TedSGN
MVP Joined: 01-26-2006 Location: Friday Harbor Online Status: Offline Posts: 3288 |
Post Options Quote Reply Posted: 01-15-2010 at 6:17pm |
I'm in a wait and see mode for 2k10. 2k9 is my favorite baseball title of all time, so an upgrade isn't absolute.
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JasonSGN
Admin Group Administrator Joined: 01-25-2006 Location: New Jersey Online Status: Offline Posts: 6699 |
Post Options Quote Reply Posted: 01-16-2010 at 9:19am |
JasonSGN
Admin Group Administrator Joined: 01-25-2006 Location: New Jersey Online Status: Offline Posts: 6699 |
Post Options Quote Reply Posted: 01-16-2010 at 9:34am |
"When you're at the plate, you can make contact with the ball in
different ways--push down and then up on the right analog stick for a
power swing, push up for a contact swing, or press left or right for
the new defensive swing."
I don't like that the contact/normal swing is done just by pushing up on the right analog stick. The whole point of analog controls is to create gestures based on realistic movements. They should've kept the right analog motion the same for power swings and contact swings and just added a shoulder button press to make it a power swing. "In fact, the pitching analyzer goes so far as to show you the gesture you made and how it differs from the gesture you need to make for the perfect pitch. Additionally, you get an instant idea of just how good your pitch is based on a percentage that appears onscreen that reveals the overall strength." They're advertising something that was in 2K8 and removed from 2K9 . "On the baserunning side of things, you can also cue up how you run by pressing either of the triggers on the controller, so if you want to automatically run to second, you simply click the trigger twice. Conversely, if you want to run back a base, you simply press the trigger once. There are also options to give commands to all baserunners at once or to give them to individual runners." I hope they didn't change/remove the analog baserunning controls. |
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JasonSGN
Admin Group Administrator Joined: 01-25-2006 Location: New Jersey Online Status: Offline Posts: 6699 |
Post Options Quote Reply Posted: 01-16-2010 at 9:51am |
For all the complaining I'm doing, I'll probably still be out buying 2K10 on its release day . |
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