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Fight Night Champion: M Rated |
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JasonSGN
Admin Group Administrator Joined: 01-25-2006 Location: New Jersey Online Status: Offline Posts: 6699 |
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Topic: Fight Night Champion: M Rated Posted: 11-15-2010 at 7:41pm |
What I've always liked about the right-analog punching was that the motions mimicked the motion of the punches they represented. I understand that they want to make the punching easier, but it doesn't become much different than pressing buttons if they are all performed with simple flicks of the stick.
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Brent
Legend Joined: 01-26-2006 Location: Texas Online Status: Offline Posts: 6677 |
Post Options Quote Reply Posted: 11-15-2010 at 4:49pm |
http://xbox360.ign.com/articles/113/1134132p1.html
The small piece of gameplay that we got to see from Champion Mode showed our fighter in a boxing match in prison. Yes, you read that right. Your introduction to the mode is a bare-knuckle brawl and it's just as bloody as you'd expect. It's more of a tutorial than anything, but given the fact that your corner man mentions your dad's death and that you need to "knock this ****er on his ass" to win makes it clear that the mode takes this game in a very different direction. asily the largest change that EA Sports has made to gameplay is with the controls. You'll no longer be using the right analog stick in the same manner for punches. Rather than rotating the stick in a quarter-circle for hooks, now you simply flick to either side. For uppercuts, flick to the five o'clock position for a right uppercut and the seven o'clock position for a left uppercut. Gone are the days of haymakers and they've been replaced by a power modifier that resides on the right shoulder button. Pressing it will make punches harder, but they'll also take a bit longer to launch as your boxer noticeably puts more weight behind the blow. The new controls will definitely take some getting used to if you're a Fight Night vet, but the team is including button punching in the default control scheme, so you'll have the option as soon as you pop in the disc. |
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Upcoming Fight Night Champion, MLB 2K11, Top Spin 4 |
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Brent
Legend Joined: 01-26-2006 Location: Texas Online Status: Offline Posts: 6677 |
Post Options Quote Reply Posted: 11-14-2010 at 4:20pm |
Upcoming Fight Night Champion, MLB 2K11, Top Spin 4 |
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Brent
Legend Joined: 01-26-2006 Location: Texas Online Status: Offline Posts: 6677 |
Post Options Quote Reply Posted: 11-12-2010 at 8:05pm |
The very first "M Rated" game developed by EA sports.
Fight Night Champion will be the first ever “Rated M” title developed by EA Sports. That explicit nature and brutality will be represented not just through bloody fights but also with what is being described as mature content found in the “lifestyle and culture of boxing”. This news could be encouraging or worrisome depending on how it’s looked at. The game will also include improved punch controls and one-punch knockouts, physics-based gameplay, and expanded online play modes. Continue on for an early list of features but given that the game is still a ways out from a March 1st release date there is still much in the way of details to come on the game and its feature set. Full Spectrum Punch Control Physics-Based Gameplay Legacy Mode Online Gyms Authentic Content ---------------------------------------- Please EA - Let there be a mini game with Hayden and Klitschko |
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Upcoming Fight Night Champion, MLB 2K11, Top Spin 4 |
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