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360 - RACE Pro Road America Track - Details |
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Brent
Legend Joined: 01-26-2006 Location: Texas Online Status: Offline Posts: 6677 |
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Topic: 360 - RACE Pro Road America Track - Details Posted: 11-26-2008 at 12:14pm |
http://worthplaying.com/article.php?sid=57816
RACE Pro recreates a breathtaking reality giving gamers the ultimate racing simulation experience, all powered by Lizard, SimBin's own physics engine. With precision physics and handling, racers will feel every bend and burst of acceleration along with every emotion from pre-race tension in the pit lanes to the exhilaration of capturing the checker flag. RACE Pro provides unrivalled realism and deep immersion into the racing world through ultra realistic car models and official FIA championships and tracks. Putting players in the driving seats of their simulated racing careers, racers will have the opportunity to work their way up the leader boards through intense training and winning key races. RACE Pro has something for everyone, allowing players of all levels to pick up and play, while offering challenging tracks and advanced modes for the more experienced players. RACE Pro offers a wealth of cars ranging from 200 to over 1000 horse power, as well as a host of championships including WTCC (World Touring Car Championship), Formula 3000 and Formula BMW. GT cars from manufacturers including Aston Martin and Saleen take their place on the grid as well as production cars such as the Audi R8 and Dodge Viper SRT10. In addition, RACE Pro is exclusively bringing all the WTCC cars from manufacturers Alfa Romeo, BMW, Chevrolet and Seat to Xbox 360 for the very first time. For a blast of accessible fun, the Mini Cooper Challenge invites players of all abilities to take the wheel. Gamers and racing fans alike will experience the thrill of racing these powerful cars on 13 real life tracks covering all continents, of which Macau, Porto and Pau are exclusive to RACE Pro, and US tracks Laguna Seca and Road America are brand new to SimBin fans. Road America: Road America is one of only a handful of road circuits in the world which has maintained its original configuration of 6.515 km in length and 14 turns since it first opened in 1955. The track is located in Wisconsin, USA, halfway between the cities of Milwaukee and Green Bay. The track has many elevation changes, fourteen turns, and a long front straight where drivers can reach speeds up to 300km/h. Road America is a very challenging track with high speeds gained on the long straightaways offset by hard braking zones and subtle turns that can catch out even the most seasoned drivers. Finding the ideal braking zones takes time and practice, but mastering these can help gain crucial tenths of a second vital in winning races at Road America. One of the best known features of this course is a turn on the backside known as the "kink” following the 180 degree turn called the “carousel”. The “kink” is a wild corner that should be tackled with caution and respect as it is sharper than it looks, has walls on both sides and no run off. Start by braking, and then work up to just lifting as you become familiar with it. Online play via Xbox Live and System Link support lets up to 12 players take on equally high-powered opponents and test their skills to the limit to reach the finish line ahead of the pack. For friends closer to home, the brand new 'Hot Seat' feature puts players in the driving seat for a limited amount of time before passing the controller to the next player and so on, demanding exceptionally quick reactions and precision racing from even the most seasoned drivers. Key Features :
Nothing gets closer than RACE Pro, the ultra real racing simulation game exclusive to Xbox 360, scheduled for release January 2009. |
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Upcoming Fight Night Champion, MLB 2K11, Top Spin 4 |
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Brent
Legend Joined: 01-26-2006 Location: Texas Online Status: Offline Posts: 6677 |
Post Options Quote Reply Posted: 11-26-2008 at 12:18pm |
Upcoming Fight Night Champion, MLB 2K11, Top Spin 4 |
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Derek
MVP Joined: 01-26-2006 Location: New Jersey Online Status: Offline Posts: 1127 |
Post Options Quote Reply Posted: 02-17-2009 at 3:32pm |
Is anyone here getting this?
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JasonSGN
Admin Group Administrator Joined: 01-25-2006 Location: New Jersey Online Status: Offline Posts: 6699 |
Post Options Quote Reply Posted: 02-17-2009 at 4:40pm |
It might be too sim for me, but I wouldn't rule it out.
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GB_Simo
All-Star Joined: 01-26-2006 Location: England Online Status: Offline Posts: 562 |
Post Options Quote Reply Posted: 02-17-2009 at 5:53pm |
It's out here on Friday, and you might be surprised to learn that I'm buying a racing game, and just waiting for Gameplay to ship my pre-order. No, hang on - you'll not be in any way surprised to learn etc.
I've been playing Race 07 and GTR Evolution, the PC games Race Pro is derived from, for long enough to know that it'd take a monumental failure on Simbin's part to make this anything other than very, very good. Of course, the demo that was meant to be out a month before release and still isn't here yet has me a bit worried that it might actually be a monumental failure, but those in the community who've got promo copies are being overwhelmingly positive.
You getting it, Web? Anyone want me to throw some impressions up when mine arrives?
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TedSGN
MVP Joined: 01-26-2006 Location: Friday Harbor Online Status: Offline Posts: 3288 |
Post Options Quote Reply Posted: 02-17-2009 at 6:56pm |
Throw some impressions up.
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Derek
MVP Joined: 01-26-2006 Location: New Jersey Online Status: Offline Posts: 1127 |
Post Options Quote Reply Posted: 02-17-2009 at 7:18pm |
I'm pretty interested in it, definitely. Check my gamertag sig around this time tomorrow to see if I have given in to temptation... ;)
EDIT: Of course, now I go and read some early impressions of mucho screen tearing. :( I really do not like screen tearing. |
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TedSGN
MVP Joined: 01-26-2006 Location: Friday Harbor Online Status: Offline Posts: 3288 |
Post Options Quote Reply Posted: 02-17-2009 at 7:54pm |
what is screen tearing? Is that the same as when vertical sync is turned off on your pc and you rotate in a game and the picture doesn't quite line up as you are moving around?
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Derek
MVP Joined: 01-26-2006 Location: New Jersey Online Status: Offline Posts: 1127 |
Post Options Quote Reply Posted: 02-17-2009 at 7:58pm |
Yup.
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GB_Simo
All-Star Joined: 01-26-2006 Location: England Online Status: Offline Posts: 562 |
Post Options Quote Reply Posted: 02-17-2009 at 8:52pm |
Apparently, DIRT and Moto GP 06 are two other racing games with terrible tearing issues. I don't know if it's because it affects bits of screen I'm too busy driving to look at or what, but I've never noticed it in either of those games, so if Race Pro has it I'll deal with it. What I probably won't deal with quite as well is the occasional slowdown and juddering that's being reported - it's paramount that a racer with any kind of sim ambition (so not, for example, NFS Undercover, which is still entertaining in spite of its visible frame rate drops) delivers a consistent frame rate, because you can't maintain full control of where you're going without it.
I've also seen that a couple of PAL people are having bother getting their TV to show the game at all. It's 60 Hz only, apparently; my TV will run the similarly-featured PGR4 without complaint, but tells me to switch my XBox to 60Hz mode if I want to play Hitman (which, being connected through HDMI, I don't have the option to do, and I'm damned if I'm going to fanny around with leads every time I want to play Hitman) and since I'm not at all AV-minded I have no idea why that is - I should probably be more worried about whether the bloody thing is going to play than what the graphics engine is like...
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