Sports Gaming Nation Homepage

    Leagues & Ladders       League Shop        XGN Blog        Middle Aged Gamer        FlightSim Hangar        SGN Archive       
Forum Home Forum Home : SGN Forum : The Locker Room
  Active Topics Active Topics RSS Feed: First Revolution Game Screens: Red Steel
  FAQ FAQ  Forum Search   Calendar   Register Register  Login Login

Forum LockedFirst Revolution Game Screens: Red Steel

 Post Reply Post Reply
Author
Message / View Unread Post
Brent View Drop Down
Legend
Legend
Avatar

Joined: 01-26-2006
Location: Texas
Online Status: Offline
Posts: 6677
Post Options Post Options   Quote Brent Quote  Post ReplyReply Direct Link To This Post Topic: First Revolution Game Screens: Red Steel
    Posted: 04-08-2006 at 10:29pm
RED STEEL (REV): *GI* Feauture (Quotes):


The Plot:

You’re an american man married to a Japanese woman. On the night you are going to meet her father, she’s kidnapped. Turns out her dad is a Yakuza boss. There’s a ceremonial sword that will tilt the power of the organization towards the person who holds it. Saito, your wife’s dad, takes the sword but is mortally wounded. Tokai takes your wife to trade for the sword. Instead, Saito, her dad, gives you the sword and tells you to get his daughter back. He then dies. Your mission is to get your wife back.

You'll meet two masters once you get to Japan, one who teaches you the sword, and the other who teaches you the gun. They will also give you new missions, which will generally revolve around facing a new Yakuza boss. You'll have to convince the boss to get on your side by dueling with him and not killing him. Also, staying on the good side of your masters is very important.

The Controls:

The controls are really cool. By pushing the controller forward, you’ll knock stuff down and can use it for cover. By pulling it back you reload the gun. You aim by moving the controller. By looking at one spot continuously and moving using the analog stick, you stay focused on that target and kind of strafe-ish. You can lob grenades too in the game. It also says that the story is really good, and really focuses on using the controller a lot. Also, there will be headshots and stuff. Switching to sword will be instantaneous and you'll have to be quick about it.

Misc.

The whole game is based around the controller. To gain the allegiance of a Yakuza boss, you need to first defeat him in 1-1 sword play and spare his life. If you can’t, it’ll make life troubling for you when you face Tokai. Your missions will be given to you by your masters, and they will generally focus on you taking on a boss.

Also, Ubi says that the game is completely built around the controller. Hope this helps!

Ubi seems very excited about the controller. When they first saw it, they started thinking of ways and immediately started putting something together. When they got enough stuff together, they presented it to Iwata-san and Miyamoto-san, both of whom gave lots and lots of ideas for the game.





















Upcoming Fight Night Champion, MLB 2K11, Top Spin 4
Back to Top
Brent View Drop Down
Legend
Legend
Avatar

Joined: 01-26-2006
Location: Texas
Online Status: Offline
Posts: 6677
Post Options Post Options   Quote Brent Quote  Post ReplyReply Direct Link To This Post Posted: 04-08-2006 at 10:54pm
More details from someone with the mag.

Details:

-Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
-Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title
-Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller

-During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"
-The first third of the game will be all about being "brutal by necessity"
-You will be less precise and favor more devastating weapons (machine guns)
-As you progress and become more precise, smaller guns will be used
-"The goal...is to use five bullets to kill five enemies"
-"When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"
-"When you fight brutally, the sounds around you grow increasingly more intense"
-"Audio feedback"

-Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases
-When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies
-Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial
-By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc)
-Respect plays a MAJOR part in the game


-Flailing your sword isn't a smart idea
-Specific motions with the controller will trigger combos (in the final game)
-Tracing an X in the air, for instance, will unleash a devastating attack
-You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed
-New moves will be taught to you by two mentors in the game
-One will teach you gun tactics, and another will teach sword tactics
-If you don't show the proper respect to them, they won't help you
-Friendly/respectful interaction is tied to the controller
-You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side
-You show extra respect by bowing to the masters
-Ubisoft is still coming up with other interactions
-"You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior"
-Staying in the master's good graces is key: they give you missions that can be tackled in any order
-You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang
-You have to prove you are worthy to them by battling them and sparing their lives.
-You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him
-You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes
-Training sessions are offered by the two masters so you can hone your skills




Multiplayer:
-Split screen multiplayer with traditional deathmatches
-Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
-They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet
-Revolution works by placing a small sensor bar either above or below any TV
-You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller
-"Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants

Upcoming Fight Night Champion, MLB 2K11, Top Spin 4
Back to Top
Slumberland View Drop Down
All-Star
All-Star
Avatar

Joined: 01-27-2006
Online Status: Offline
Posts: 577
Post Options Post Options   Quote Slumberland Quote  Post ReplyReply Direct Link To This Post Posted: 04-10-2006 at 11:59am
This looks awesome.
Back to Top
 Post Reply Post Reply

Forum Jump Forum Permissions View Drop Down



This page was generated in 0.477 seconds.