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Derek View Drop Down
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Post Options Post Options   Quote Derek Quote  Post ReplyReply Direct Link To This Post Topic: 360 - RACE Pro Road America Track - Details
    Posted: 02-17-2009 at 8:54pm
It bugged me a lot in Moto GP, though I can't say I noticed it much in DiRT.  Then again, despite owning it, I actually haven't played all that much of DiRT.

Yes, slowdown would be bad as well, as would being completely unable to play it. :(  Sorry to hear, Adam!
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Post Options Post Options   Quote GB_Simo Quote  Post ReplyReply Direct Link To This Post Posted: 02-17-2009 at 9:49pm
I should probably be alright - Hitman and some or other XBLA title (Feeding Frenzy, I think) are the only games I can immediately recall that have flat refused to work with my setup, but...we shall see.
 
This is only one series on one track, and a flat featureless track at that, but here's some WTCC at Anderstorp:
 
 
I don't blame anyone who really, truly can't be bothered to check this themselves but I assure you it's the case; the little frame rate issues and judders you see on the Youtube clip do not appear if you download the video, which is generally buttery-smooth.  In the last minute or so of the video, though, there is tearing.  Watch the hot-air balloons from the in-car view at 3:49, and keep watching until our driver gets overtaken a few seconds later.
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Post Options Post Options   Quote GB_Simo Quote  Post ReplyReply Direct Link To This Post Posted: 02-19-2009 at 9:25pm
Well, it works...
 
Presentation is basic but absolutely fine - front-end menus are easy to navigate, each track has its own loading screen with hints and tips both for that track and for general racing and the pause menu is simple and uncluttered.  I've not looked too far into control schemes but the default is similar to that used in Forza 2 and so will be familiar to many.  You can customise throttle and brake response, throttle, brake and steering deadzone, and steering sensitivity settings for three separate stages of stick travel so it shouldn't be too hard to find settings that suit you if you find the default controls too twitchy (it seems that many do, though I personally think they're fine).
 
The frame rate is generally steady enough and while you can sometimes spot a little, brief dip it's never worse than acceptable, save for some judder and occasional pauses in replays.  Draw distance is good too, and while that tearing we were speaking of is present, I'm not seeing it frequently.  Then again, I said earlier that I don't see it frequently even when the rest of the gaming world is foaming about it, so take that for what it's worth.  The cars are pretty enough; well modelled and solid, though it'd be nice if the reflections across the hood were dynamic instead of being the same scenery no matter where you are on the track (it can be a bit strange, in hood cam, to go around a corner and have scenery from a totally different bit of the track pass across your hood) and if the resolution was a bit higher.  Still, it isn't, and it doesn't really matter.
 
The only cars I've driven so far are the Mini, WTCC cars, Formula 3000 and Radical SR3.  They're as convincing a representation of the cars as you can currently get on console, but if you're thinking that sounds daunting, you shouldn't be.  When you play some other sims cough Forza cough, some of the difficulty comes from the way the game handles basic controls.  When you give the brake a gentle squeeze you get all of the braking power in a very short amount of trigger travel, and if you use any more than a third of the left trigger's range you'll lock up.  If you've ever once had to slam the brakes on in your road car you'll know that's not how a braking system really behaves, and because Race Pro knows that too it's easier to get a basic handle on.  Same deal on the throttle - the kind of slides Forza puts you into are not all that easy to get into in the real world, whereas Race Pro feels much more natural, more intuitive.
 
The AI seem solid if polite - very keen to give me racing room, sometimes driving off the track to allow me that courtesy, and often inclined to wait behind me if I'm recovering from a mistake instead of driving past me.  I've not spent too much time around them, though, so I'm a long way from forming a definite impression of them.  The engine sounds are enough to make a car guy like me burst into song.
 
In summary: I like it very much.
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Post Options Post Options   Quote GB_Simo Quote  Post ReplyReply Direct Link To This Post Posted: 02-21-2009 at 7:31pm

They could have done with making the Career mode a bit tougher, though.  I'm about halfway through it and still winning at a canter.  Viewed as a showcase for the machinery, in the same way that ToCA 3's World Tour mode was, it's fine - excellent, in fact, because the handling and physics are spot-on at all times - but I wish there was more to it.

I unlocked some more cars tonight and I'm still waiting for one to let me down.  The little Formula BMW single-seater feels light, nimble and nippy, there are three different types of Caterham (three different engines, all of them allowing for long, lazy power-on drifts out of corners and the most powerful of them allowing for plenty of crashes), and the Radical SR4 along with the first of the GT cars are very good at conveying the feel of a bigger, heavier machine - braking distances lengthen, the nippy point-and-squirt feel of the FBMW and Caterham is lost and conserving momentum takes on more importance.  They all demand a different approach from you, and they're all completely convincing.  However...

I'm in two minds about the AI.  Recovering from an error in a Caterham race at Brands Hatch, I passed a car for 3rd place going into the first turn at Paddock Hill, thought I'd made it stick even though I drifted a bit wide on exit and was amazed to see that same car come straight back at me into the following Druids hairpin.  I was still more amazed to see the 5th place car take advantage of my bad exit from the hairpin to pass me under acceleration.  That was excellent, I thought.  In my next race on the streets of Porto, a car ahead locked up under braking, slid wide and let me through.  This too was excellent.  Later that same race I found myself stopped broadside on a straight but with all one side of the track clear for the AI to pass me, rather than, say, thundering into the side of me like I wasn't really sat stationary in front of them.  That wasn't quite so excellent.
 
Equally disappointing is the AI's tendency towards caution in the quick corners.  Disappointing because they're so good to race with in the slow stuff, disappointing because it's easy to go creaming into the back of them if you're not very careful.  I referenced ToCA earlier and in many respects Race Pro is like that series - convincing to drive while still being accessible (really, there's nothing too tricky about these cars even with all assists off, but they do feel more like cars than anything else you'll have played on a console), consistently good with frequent moments of brilliance, but at the same time blighted by the odd 'what might have been' issue.  It's even got, though admittedly to much, much less of a degree, the same badly-assessed track cutting penalties that ToCA 3 had...
 
I am mindful of the fact that pretty much everyone here loved the old ToCA games, and that as far as I know I'm the most experienced sim-racer here so I really should be beating the AI anyway, and so I'd still recommend giving this one a spin even if the new game sheen is wearing off.  For all its faults and foibles, there isn't a better 'serious' racer on the 360.  It's just frustrating that it could have been more.  Anyone got anything they want to know?
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Post Options Post Options   Quote TedSGN Quote  Post ReplyReply Direct Link To This Post Posted: 02-24-2009 at 8:03pm
Just noticed that gamefly rates it as a 6.8.  Why do you think that is?  Other than the obvious gamefly customers are twitching fanboys or some such reason.  I have it in the Q, but it is low availability so will probably be awhile before I try it.
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Post Options Post Options   Quote GB_Simo Quote  Post ReplyReply Direct Link To This Post Posted: 02-24-2009 at 9:22pm
Originally posted by TedSGN

Just noticed that gamefly rates it as a 6.8.  Why do you think that is?
 
I'm assuming 6.8 isn't very good on Gamefly from the way you put it across there, so do correct me if I'm tackling this from the wrong angle.  There'll be two reasons:
 
- "I dun lyk this NASCAR fing becoz da trax r all circlez" syndrome.  Race Pro is just about realistic enough that it's not going to be for everybody, and for a lot of people who've gone onto Race Pro after returning their Midnight Club LA rental or something, it'll be the game's fault that they don't like it or aren't any good or whatever.
- There are no explosions, no rewind time options, no deformable cars (the damage is, in fact, really poorly done), no cut-scenes.  It's merely competent graphically, sometimes barely that.  The 'career' is just a bunch of unconnected races designed to make sure you play everything Simbin worked on.  The online is very good when it works but buggy and temperamental for many.  Race Pro has very good physics, occasionally superb AI and that's pretty much it, which is fine by me but not so great for those who've spent the last year playing PGR, GRID, even Forza, and have come to expect more bells and whistles.
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Post Options Post Options   Quote TedSGN Quote  Post ReplyReply Direct Link To This Post Posted: 02-24-2009 at 9:35pm
Fair enough.  Yeah 6.8 out of 10.

Little threadjack here, but did you ever play that Argentine stock car game based on rFactor engine?  I really like the look of those cars and wondered if you had thoughts.



http://www.actcusa.com/index.html
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Post Options Post Options   Quote GB_Simo Quote  Post ReplyReply Direct Link To This Post Posted: 02-27-2009 at 8:08pm

A quick Race Pro review I found that tallies pretty closely with my feelings on the game:

 
Ted, I've never played the Turismo Carretera game or any other commercial released based on the rFactor engine.  There is one - ARCA Sim Racing - that I wouldn't mind trying, but I've got an automatic inbuilt objection to it on the basis that rFactor was designed to be modded by the community and I can find pretty much any series I want available for free download here:
 
 
Admittedly I can't find a mod for the Argentine stock cars...that site only lists the completely clean, kosher mods; if you're not so worried about whether mods are all original work, or whether the modder in question remembered to get permission before using someone else's stuff, there are still more to be had.
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Post Options Post Options   Quote Derek Quote  Post ReplyReply Direct Link To This Post Posted: 02-27-2009 at 8:34pm
Adam, what would you say is your favorite console racer to this point?
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Post Options Post Options   Quote GB_Simo Quote  Post ReplyReply Direct Link To This Post Posted: 02-28-2009 at 6:19pm
This:
 
 
Assuming you wanted something current-gen, PGR4 is as close as anyone has got to getting everything right, and I've got very good mileage out of it in single-player.  Rallisport Challenge 2 on the XBox is marvellous too, as are the Outrun 2 games.
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