NCAA 09 Media & Information thread
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Printed Date: 04-25-2024 at 2:29pm
Topic: NCAA 09 Media & Information thread
Posted By: Brent
Subject: NCAA 09 Media & Information thread
Date Posted: 04-22-2008 at 3:12pm
Hands On is coming later this week
http://www.pastapadre.com/2541/ncaa-football-09-hands-on-time-this-week - http://www.pastapadre.com/2541/ncaa-...time-this-week
A couple new screens of alt-unis
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Replies:
Posted By: JasonSGN
Date Posted: 04-22-2008 at 3:26pm
Only 2.5 more months. This should be a good summer for online gaming.
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Posted By: Brent
Date Posted: 04-23-2008 at 2:09pm
http://www.gamespot.com/xbox360/sports/ncaafootball09/images.html - More screens at Gamespot
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Posted By: Brent
Date Posted: 04-24-2008 at 2:32pm
Some impressions from OS/Maddenmania:
Quote:
We
do not have any sort of NDA, so everything I see is fair game.
Currently there is no access to any online features, which is
understandable. This means that info on online features will have to be
asked with producers or tested on a later build of the game. We are
unable to take pics or video.
Here are some quick things I've noticed. My plane was an hour+ late
arriving to NYC as the pilot confused a problem with the brakes with
just being stuck in a pothole. I've only been in long enough to get two
games in, one versus Dave from psu.com and one versus Pasta Padre. We
will be playing this some more tonight and most of tomorrow. This is
just a list of quick impressions.
(This on 360 version)
- Depth Chart Bug fixed.
- Menus a lot smoother.
- No FCS or CAS, however Western Kentucky is in the game.
- HFA = More composed your QB is, the more icons he sees on the road.
Seems a lot easier to call audibles/hot routes on road as compared to
last-gen.
- After INTs, there is an optional "Quiz the QB" mini-game. You have
three choices in which to guess the play the defense was in. Get it
right to regain some composure, answer wrong and lose composure.
- There is also an optional "Ice the Kicker" mini-game, but we haven't tried it yet.
- This build of the game does not have the 'choose random play' in practice mode built in yet. (It is from April 18th.)
- Playcall selection method is different. You can use the 'highlight a
play' method from 08 or hit one of four buttons to select the play.
- Player stats (last play and game) show up in lower right of screen, above the score box.
- Facemasks are in the game.
- After a TD, players can celebrate with mascot or (if available) do a
team celebration. IE: Currently, Will is playing using UCF and after a
TD his player looked to the crowd and made a "U" - "C" - "F" signal
with his arms and appropriate crowd response.
- After a timeout, you can choose what to have your team focus on.
(Similar to last-gen, but different options. I will record these down
later.
- Animations are pretty good and lots of new ones added. Run animation
a lot better, but their backs are still a little stiff at times. I
really like the animations in terms of how they look and work. A cool
one we just saw was a KR muffing the ball, picking it up, stumbling,
and then falling down unable to regain his balance.
- Two new mini-games: HORSE (with kickers) and Special Teams Challenge
(Keep punting back and forth until you get a TD return or in position
for a FG). Not really excited about either.
- Oregon has 2 alternate jerseys.
- Player models look really good.
- Post-Game Show consists of replaying the big plays of the game. This
is just like the Pontiac Game Changing Play of the Game from 08, but it
shows more plays.
- We haven't replayed any plays to analyze AI, but there have been some
big running plays (none to the house, however). It's weird....I feel
like the game favors the offense, but the two games I played were low
scoring. I'll need to play some more games to get a real feel on this.
I may just be slow on figuring out what I need to do on defense.
Some big things:
- Still too many completions - whether it be to your own receiver or
other team. Not seeing over or under throws. Definitely needs addressed
before release.
- Gamers will want to use the Customizable Stadium Sounds & Music.
There are 23 different situations that can be edited. Full list coming
later.
General thoughts after two games:
- Trying to summarize what I think of NCAA 09 two games in: Imagine
NCAA 08 Next-Gen and Last-Gen being locked in a room with some
champagne and Barry White playing. Check back nine months later and we
have NCAA 09. This game definitely seems like it has combined the two
(in terms of gameplay). My initial statement won't make much sense
until you guys get the game - then you'll know exactly what I mean.
- I feel more optimistic about 09 after a few games than I did about 08
after the same timeframe. However, I am concerned about the completion
percentage by QBs. That's the first big red flag that is standing out.
However, I think people will find this one much more enjoyable than 08.
- If I get more games in later tonight, I'll add to this thread. I hope
to replay some plays to look at AI changes to the OL in greater detail
and to also get into Campus Legend and Dynasty eventually as well.
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Posted By: JasonSGN
Date Posted: 04-24-2008 at 2:41pm
Originally posted by Brent
- After INTs, there is an optional "Quiz the QB" mini-game. You have
three choices in which to guess the play the defense was in. Get it
right to regain some composure, answer wrong and lose composure.
- There is also an optional "Ice the Kicker" mini-game, but we haven't tried it yet.
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Please make sure they stay OPTIONAL!!!
Originally posted by Brent
- Playcall selection method is different. You can use the 'highlight a
play' method from 08 or hit one of four buttons to select the play.
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Posted By: Brent
Date Posted: 04-24-2008 at 11:20pm
NCAA Strategies First Look at NCAA Football 09
http://www.ncaastrategies.com/utopia/showthread.php?t=57095 - http://www.ncaastrategies.com/utopia/showthread.php?t=57095
In related info, there are no extra camera angles for the game.
Next Gen EA... No frills. One day we will get a behind the defense camera view.
The first item users will notice is that the menus run smoother than
they did on NCAA 08. Included in this, the depth chart bug no longer
exists. Users no longer need to fear making changes to their roster.
Glad to hear it.
The option game seems improved from 08. It is not quite as easy to make
pitches while falling down; it happened a few times but not every time.
This is good (FOR JASON) if it is implemented online, which is where the big
problem is. Offline you are not able to get off pitches while falling
down like you can online.
Also for Jason
Both the “Quiz the QB” and “Ice the Kicker” situations are optional and can be turned off.
...
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Posted By: Brent
Date Posted: 04-25-2008 at 2:31pm
http://www.gamespot.com/xbox360/sports/ncaafootball09/news.html?sid=6189867&om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;2 - http://www.gamespot.com/xbox360/spor...ic ks;title;2
Quote:
Online
dynasty. Those are the two words that have been ringing in our ears
since the moment we found out about the feature that looks to be the
focal point of EA Sports' upcoming college football game, NCAA Football
09. Of course, the game is going to feature plenty of gameplay and
visual tweaks that will present a more atmospheric and, well,
collegiate atmosphere to the college game; and, yes, EA Sports did talk
about all of those features and more during its unveiling of the game
at tonight's press event in New York City. However, the details that
have our ears perked are those that deal with the online dynasty mode,
so let's just start there, shall we?
Up to 12 people will be able to compete in an online dynasty in NCAA
09, and users will be able to organize their competitive dynasties in a
variety of ways: You and your buddies can play teams in the same
conference, or mix it up and play teams from various conferences. Games
against CPU-controlled teams will play out as they do in the offline
dynasty mode; however, when your schedule has you facing a team
controlled by another player, you'll be playing it against one another,
either playing it normally or using the supersim feature to quickly get
through the game.
Because each team's schedule will consist of games against other
players and CPU teams, a commissioner will be assigned in each league
to make sure that the dynasty league keeps moving, as well as to
monitor players who are taking advantage of the system. For instance,
if one player decides to restart his game against a CPU-controlled
Mississippi State a number of times, the commissioner will be aware and
will be able to take the action against that player. More than a judge,
jury, and executioner, the commissioner looks to serve the important
role of the engine that will keep the dynasty moving from week to week,
over a maximum of 60 seasons.
As in the offline dynasty, when playing online, you'll be able to play
a week's worth of activities leading up to that Saturday's game during
the regular season, as well as the full lineup of offseason activities.
The difference here will be that everyone in the dynasty league will
need to complete all their week's actions before the league moves on to
the next week. Naturally, the commissioner will be able to force the
league to move forward if he or she sees fit. What's interesting about
the weekly gameplay is that all of the players taking part will be able
to play simultaneously. So while your two buddies are playing USC vs.
UCLA, you'll be scouting players, while two other friends are
recruiting against each other.
Yes, that crucial element--simultaneous recruiting--will be part of the
online dynasty in NCAA 09 and it looks to be--with its strategy and
gamesmanship--one of the highlights of the game. Though we haven't seen
the actual interface, it sounds like recruiting will be very similar,
if not identical to last year's game; you'll be able to pitch your
school's strengths against the desires of the various players in the
recruiting class, then sync up all of the recruiting results once
everyone has finished the week in the online league. By the sound of
it, player commitments will be made only after the week is up, so while
you might get out-recruited by a rival, it probably won't come as a
surprise. One more bit: All 12 players will be able to voice chat
simultaneously with one another while taking care of their various
in-game tasks for that week of the dynasty.
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Posted By: Brent
Date Posted: 04-25-2008 at 2:41pm
Oddly I found Pasta Padres NCAA 09 Impressions (Part one) yesterday but he removed them? I did save a few tidbits.
Edit: Appears he jumped the gun along with the other guy.
Some of you may have noticed that my initial hands-on impressions of
NCAA Football 09 are no longer up. Apparently there was some sort of
miscommunication and we were not informed of an embargo which holds
until May 2nd. I’ll have my full gameplay and feature impressions up
then.
http://www.pastapadre.com/2549/ncaa-football-09-hands-on-part-one - http://www.pastapadre.com/2549/ncaa-...ds-on-part-one
Offensive line slide protection is in and seemed to work pretty well. Options are to hit to the left or right for those sides or the left trigger and press up for “aggressive” or down for “pinch”.
Overall the game is a lot of fun and instantly a lot of improvements
are going to be seen. Player movement feels better than ever before and
the blocking is excellent. The wide open gameplay brings back a lot of
excitement but I suspect that over time the ease of moving the ball,
making big plays, and the INTs for TDs may wear on those who play the
game a lot. There is still time though and hopefully they take the
feedback that we have given act on it. Check back for part two this
afternoon!
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Posted By: Brent
Date Posted: 04-25-2008 at 9:53pm
http://www.gamespot.com/video/944961/6189912/ncaa-football-09-demo - http://www.gamespot.com/video/944961/6189912/ncaa-football-09-demo
Gameplay footage. NOTE: it is on Freshman difficulty so do not expect a lot of realism in the AI.
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Posted By: JasonSGN
Date Posted: 04-26-2008 at 12:22am
Great link. The new lighting is very noticeable and I can't wait to try out the new animation system - I'm a big fan of responsive gameplay and I don't think NCAA Football will disappoint this year. I'm also thrilled to see the new playcalling screen. It'll ne nice to use all four face buttons on the controller to call plays again.
I was surprised to see them demo the game on the PS3 though .
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Posted By: Brent
Date Posted: 05-01-2008 at 5:55pm
NCAA 09 Videos
http://www.neogaf.com/forum/showpost.php?p=11001964&postcount=1 -
http://media.xbox360.ign.com/media/142/14233291/vids_1.html - http://media.xbox360.ign.com/media/1...91/vids_1.html
4 of them
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Posted By: JasonSGN
Date Posted: 05-02-2008 at 6:26am
It looks like it might be a great summer for football fans .
I personally though the NCAA 09 video looked noticeably better than 08.
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Posted By: Brent
Date Posted: 05-02-2008 at 2:28pm
http://xbox360.ign.com/articles/871/871084p1.html - http://xbox360.ign.com/articles/871/871084p1.html
hands on
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Posted By: Grambo Bastille
Date Posted: 05-02-2008 at 5:14pm
Sweet ....
I'm talking a couple of my friends into joining this site (hopefully) - maybe we can make use of the online dynasty mode.
I am looking forward to playing three football games this summer .....
problem is, when the Madden special edition with Head Coach comes out,
summer is almost over, so I guess you can say NCAA is my favorite at
the moment!
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Posted By: Brent
Date Posted: 05-02-2008 at 10:14pm
http://www.gamespot.com/ps3/sports/ncaafootball09/media.html?om_act=convert&om_clk=tabs&tag=tabs;videos - more videos at gamespot ...
love the lighting and grass...
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Posted By: Brent
Date Posted: 05-08-2008 at 12:18pm
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Posted By: Brent
Date Posted: 05-08-2008 at 2:20pm
more alt unis
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Posted By: Brent
Date Posted: 05-09-2008 at 12:24pm
OS has a video. http://www.vimeo.com/993787 - http://www.vimeo.com/993787
PP has a top 25 team list
#1 Georgia
#2 Oklahoma
#3 Ohio State
#4 USC
#5 Florida
#6 LSU
#7 Missouri
#8 West Virginia
#9 Wisconsin
#10 Texas
#11 Clemson
#12 Texas Tech
#13 Penn State
#14 Arizona State
#15 Kansas
#16 Auburn
#17 Virginia Tech
#18 Illinois
#19 Tennessee
#20 BYU
#21 South Carolina
#22 Alabama
#23 Oregon
#24 Cincinnati
#25 Wake Forest
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Posted By: TedSGN
Date Posted: 05-09-2008 at 7:49pm
I like that UTEP uni
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Posted By: Brent
Date Posted: 05-10-2008 at 11:30am
Found this at PP... Online Dynasty info.
http://www.gamespot.com/xbox360/sports/ncaafootball09/news.html?page=1&sid=6190588 - http://www.gamespot.com/xbox360/spor...=1&sid=6190588
Also they have 3 new videos.
and
http://www.ncaastrategies.com/utopia/showthread.php?t=57374 - http://www.ncaastrategies.com/utopia...ad.php?t=57374
Utopia: Can custom rosters be used as part of the Online Dynasty?
Haumiller: Whatever roster the commish has loaded when the Online Dynasty is originally created is what will be used for the dynasty. Everyone will be using the same exact roster file and that file will be contained inside of the dynasty file.
Edited rosters seem to be allowed? Woo Hoo!
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Posted By: Brent
Date Posted: 05-13-2008 at 3:10pm
Couple more alt unis
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Posted By: TedSGN
Date Posted: 05-13-2008 at 8:34pm
What I can't find the answer to is if you can play all your online dynasty games vs humans or if you can only play against a human if a human is controlling that particular team's dynasty.
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Posted By: Brent
Date Posted: 05-13-2008 at 9:59pm
They really have not said something that exactly answers that. I would be interested in that too. I would imagine it is human/human for anyone with a team, the rest of the teams you play the CPU.
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Posted By: Brent
Date Posted: 05-15-2008 at 7:54pm
NCAA 09 Full Drive Video in the snow
http://www.neogaf.com/forum/showpost.php?p=11193452&postcount=1 -
http://xbox360.ign.com/dor/objects/14233291/ncaa-football-09/videos/ncaa09_051508_1.html - http://xbox360.ign.com/dor/objects/1..._051508_1.html
it appears that footprints are exclusive to Madden.
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Posted By: JasonSGN
Date Posted: 05-16-2008 at 12:21pm
It's hard to judge the graphics since the video is so small. Hopefully EA will start releasing better-quality GAMEPLAY videos soon.
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Posted By: Brent
Date Posted: 05-16-2008 at 5:16pm
Custom music blog http://www.easports.com/ncaa09/news.jsp?itemID=prod_blog1 - http://www.easports.com/ncaa09/news.jsp?itemID=prod_blog1
Man I sure hope that this is allowed online and force others to hear your songs. I am already creating a playlist but http://www.apertura.ntnu.no/torg/musikk/Champions.wav - this should work well for a TD .
New alt uni screen - "Wooooooooooo Pig Sooie"
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Posted By: Brent
Date Posted: 05-20-2008 at 2:26pm
http://xbox360.ign.com/articles/875/875199p1.html - http://xbox360.ign.com/articles/875/875199p1.html
Videos of all the minigames. There is one new one (Special teams challenge)
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Posted By: Brent
Date Posted: 05-20-2008 at 2:35pm
Couple more alt unis
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Posted By: Brent
Date Posted: 05-20-2008 at 2:36pm
EA has just added a video comparing 08 and 09
http://www.easports.com/downloads/easports/ncaa09/flv/NCAA_Comparison_2997_ref_WMV_lo.wmv - Right Click - Save here
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Posted By: JasonSGN
Date Posted: 05-20-2008 at 2:42pm
Impressive video. I just hope they don't over-do the bobble catches.
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Posted By: Brent
Date Posted: 05-21-2008 at 5:09pm
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Posted By: Brent
Date Posted: 05-21-2008 at 8:03pm
http://www.gamespot.com/video/944960/6191402/ncaa-football-09-on-the-spot-05-15-08-demo - NCAA Video (One The Spot) at Gamespot
Check out the hit on the first kick return. That will be you Jason.
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Posted By: Brent
Date Posted: 05-23-2008 at 12:48pm
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Posted By: Brent
Date Posted: 05-26-2008 at 3:01pm
Found at PP
http://vetzballin.com/modules.php?name=News&file=article&sid=103 - Full game video + overtime
The guy played it on All-American so you get a good idea at how well the CPU AI has improved.
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Posted By: JasonSGN
Date Posted: 05-26-2008 at 7:14pm
July 15th can't get here fast enough.
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Posted By: JasonSGN
Date Posted: 05-27-2008 at 11:55am
I've consolidated them all here:
http://www.xboxgamingnation.com/xgnblog/?p=34 - NCAA Gameplay Videos
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Posted By: Brent
Date Posted: 05-29-2008 at 11:57am
PP is at some EA event and has some game videos
1248: For the specific videos: http://vimeo.com/1085910 - 1 - http://vimeo.com/1085924 - 2 - http://vimeo.com/1085955 - 3 - http://vimeo.com/1085974 - 4 I’ll try to get more later but likely won’t post them until late tonight.
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Posted By: Brent
Date Posted: 05-31-2008 at 8:34pm
Dang, Steve has been busy at OS taking screen caps from his beta of
NCAA09. I rarely visit but props to Steve for going that extra effort
for his readers, as he always does.
http://www.operationsports.com/mediaview.php?id=417 - http://www.operationsports.com/mediaview.php?id=417
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Posted By: Brent
Date Posted: 06-07-2008 at 9:28pm
http://www.easports.com/ncaa09/news.jsp?itemID=playbook_blog - http://www.easports.com/ncaa09/news....=playbook_blog
Screens and videos at the link above.
06.05.08
Playbook Additions Blog
Hello everyone thanks for taking the time to check out my blog post, my
name is Anthony White and I'm a game designer here at EA Tiburon. My
primary responsibility is designing, testing, and implementing the
offensive, defensive, and special teams plays which are used in all of
our football titles at EA.
Before I dig into the nuts and bolts of what's in store for the
playbooks for NCAA Football 09, I'd like to give props to everyone
behind the scenes (engineers, animators, design team, and support
staff) who each played a role in helping us deliver fresh new playbooks
for 09!
With the theme of this year's game being "Wide Open Gameplay" we really
want to capture the spirit of what makes the college game such an
exciting and unique brand of football. In the college game you see such
a wide variety of play styles every Saturday during the season along
with big plays and exciting schemes designed by imaginative coaches. In
NCAA Football 09 we set out to capture that spirit by literally
overhauling the team playbooks.
All 120 team playbooks (including Western Kentucky) are now much more
unique and authentic to their real life counterpart's style of play. We
watched roughly 500 hours of game film in an effort to deliver
authentic playbooks. We also followed and took offseason
coaching/philosophy changes into consideration, for example traditional
pro style offensive teams such as Auburn and Michigan now utilizing
spread offenses or Georgia Tech's conversion to a triple option based
attack are all reflected in the game.
With the amount of film study we were able to put in we added roughly
20 new formations and over a 1,000 new plays. There's much more variety
in the passing game with the introduction of new concepts such as mesh,
shallow cross, spacing, X and Z spot, as well as new smash concepts.
Attention was also given to the running game with the addition of the
inside zone and my personal favorite the old fashioned Power O!
The size of the playbooks have been increased which allows for much
more variety. Each team now has 18 offensive formations and 315 plays.
The plays within the playbooks have been rearranged to make better use
of our four play playcall interface. The plays are logically grouped so
that runs are aligned next to complementary playaction passes, while
all automotion plays are now aligned with other plays that use similar
motions.
Now granted 18 formations and 315 plays may seem daunting to some. So
in order to ease the learning curb for new users as well as the
seasoned vets, the plays are based on concepts. Nearly every team at
every level of football takes the approach of using just a handful of
concepts but running those concepts from multiple formations and sets.
To the defense this gives the appearance of a highly complex offensive
team whereas the offense is using virtually the same plays over and
over. This minimizes the need for the offensive players to learn
entirely new concepts and caters to efficient offensive execution.
This is the approach we took in NCAA Football 09. As you scroll through
your team's playbook you'll notice some similarities from formation to
formation while glancing at the plays. Multiple formations will have
variations of Curl Flat, Corner Strike, Y Shallow Cross, Z Spot, etc.
For the user this minimizes the need to learn an entirely new group of
plays and it allows them to keep the defense off balanced by running
the same play but from a different look. There are some formations that
are entirely unique but generally speaking the organization of concepts
is seen throughout each formation.
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Posted By: Brent
Date Posted: 06-07-2008 at 9:30pm
NCAA 09 Player ratings for Top 25 Teams
http://www.neogaf.com/forum/showpost.php?p=11484632&postcount=1 -
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