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NCAA 09 Media & Information thread

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Printed Date: 04-25-2024 at 2:29pm


Topic: NCAA 09 Media & Information thread
Posted By: Brent
Subject: NCAA 09 Media & Information thread
Date Posted: 04-22-2008 at 3:12pm
Hands On is coming later this week
http://www.pastapadre.com/2541/ncaa-football-09-hands-on-time-this-week - http://www.pastapadre.com/2541/ncaa-...time-this-week

A couple new screens of alt-unis






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Replies:
Posted By: JasonSGN
Date Posted: 04-22-2008 at 3:26pm
Only 2.5 more months. This should be a good summer for online gaming.

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Posted By: Brent
Date Posted: 04-23-2008 at 2:09pm
http://www.gamespot.com/xbox360/sports/ncaafootball09/images.html - More screens at Gamespot




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Posted By: Brent
Date Posted: 04-24-2008 at 2:32pm
Some impressions from OS/Maddenmania:

Quote:
We do not have any sort of NDA, so everything I see is fair game. Currently there is no access to any online features, which is understandable. This means that info on online features will have to be asked with producers or tested on a later build of the game. We are unable to take pics or video.

Here are some quick things I've noticed. My plane was an hour+ late arriving to NYC as the pilot confused a problem with the brakes with just being stuck in a pothole. I've only been in long enough to get two games in, one versus Dave from psu.com and one versus Pasta Padre. We will be playing this some more tonight and most of tomorrow. This is just a list of quick impressions.

(This on 360 version)
- Depth Chart Bug fixed.
- Menus a lot smoother.
- No FCS or CAS, however Western Kentucky is in the game.
- HFA = More composed your QB is, the more icons he sees on the road. Seems a lot easier to call audibles/hot routes on road as compared to last-gen.
- After INTs, there is an optional "Quiz the QB" mini-game. You have three choices in which to guess the play the defense was in. Get it right to regain some composure, answer wrong and lose composure.
- There is also an optional "Ice the Kicker" mini-game, but we haven't tried it yet.
- This build of the game does not have the 'choose random play' in practice mode built in yet. (It is from April 18th.)
- Playcall selection method is different. You can use the 'highlight a play' method from 08 or hit one of four buttons to select the play.
- Player stats (last play and game) show up in lower right of screen, above the score box.
- Facemasks are in the game.
- After a TD, players can celebrate with mascot or (if available) do a team celebration. IE: Currently, Will is playing using UCF and after a TD his player looked to the crowd and made a "U" - "C" - "F" signal with his arms and appropriate crowd response.
- After a timeout, you can choose what to have your team focus on. (Similar to last-gen, but different options. I will record these down later.
- Animations are pretty good and lots of new ones added. Run animation a lot better, but their backs are still a little stiff at times. I really like the animations in terms of how they look and work. A cool one we just saw was a KR muffing the ball, picking it up, stumbling, and then falling down unable to regain his balance.
- Two new mini-games: HORSE (with kickers) and Special Teams Challenge (Keep punting back and forth until you get a TD return or in position for a FG). Not really excited about either.
- Oregon has 2 alternate jerseys.
- Player models look really good.
- Post-Game Show consists of replaying the big plays of the game. This is just like the Pontiac Game Changing Play of the Game from 08, but it shows more plays.
- We haven't replayed any plays to analyze AI, but there have been some big running plays (none to the house, however). It's weird....I feel like the game favors the offense, but the two games I played were low scoring. I'll need to play some more games to get a real feel on this. I may just be slow on figuring out what I need to do on defense.


Some big things:
- Still too many completions - whether it be to your own receiver or other team. Not seeing over or under throws. Definitely needs addressed before release.
- Gamers will want to use the Customizable Stadium Sounds & Music. There are 23 different situations that can be edited. Full list coming later.


General thoughts after two games:
- Trying to summarize what I think of NCAA 09 two games in: Imagine NCAA 08 Next-Gen and Last-Gen being locked in a room with some champagne and Barry White playing. Check back nine months later and we have NCAA 09. This game definitely seems like it has combined the two (in terms of gameplay). My initial statement won't make much sense until you guys get the game - then you'll know exactly what I mean.
- I feel more optimistic about 09 after a few games than I did about 08 after the same timeframe. However, I am concerned about the completion percentage by QBs. That's the first big red flag that is standing out. However, I think people will find this one much more enjoyable than 08.

- If I get more games in later tonight, I'll add to this thread. I hope to replay some plays to look at AI changes to the OL in greater detail and to also get into Campus Legend and Dynasty eventually as well.







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Posted By: JasonSGN
Date Posted: 04-24-2008 at 2:41pm
Originally posted by Brent

- After INTs, there is an optional "Quiz the QB" mini-game. You have three choices in which to guess the play the defense was in. Get it right to regain some composure, answer wrong and lose composure.
- There is also an optional "Ice the Kicker" mini-game, but we haven't tried it yet.


Please make sure they stay OPTIONAL!!!

Originally posted by Brent

- Playcall selection method is different. You can use the 'highlight a play' method from 08 or hit one of four buttons to select the play.


ClapClapClapClapClap




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Posted By: Brent
Date Posted: 04-24-2008 at 11:20pm
NCAA Strategies First Look at NCAA Football 09

http://www.ncaastrategies.com/utopia/showthread.php?t=57095 - http://www.ncaastrategies.com/utopia/showthread.php?t=57095


In related info, there are no extra camera angles for the game.

Next Gen EA... No frills. One day we will get a behind the defense camera view.


The first item users will notice is that the menus run smoother than they did on NCAA 08. Included in this, the depth chart bug no longer exists. Users no longer need to fear making changes to their roster.


Glad to hear it.


The option game seems improved from 08. It is not quite as easy to make pitches while falling down; it happened a few times but not every time.


This is good (FOR JASON) if it is implemented online, which is where the big problem is. Offline you are not able to get off pitches while falling down like you can online.
 

Also for Jason

Both the “Quiz the QB” and “Ice the Kicker” situations are optional and can be turned off.


...


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Posted By: Brent
Date Posted: 04-25-2008 at 2:31pm
http://www.gamespot.com/xbox360/sports/ncaafootball09/news.html?sid=6189867&om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;2 - http://www.gamespot.com/xbox360/spor...ic ks;title;2

Quote:
Online dynasty. Those are the two words that have been ringing in our ears since the moment we found out about the feature that looks to be the focal point of EA Sports' upcoming college football game, NCAA Football 09. Of course, the game is going to feature plenty of gameplay and visual tweaks that will present a more atmospheric and, well, collegiate atmosphere to the college game; and, yes, EA Sports did talk about all of those features and more during its unveiling of the game at tonight's press event in New York City. However, the details that have our ears perked are those that deal with the online dynasty mode, so let's just start there, shall we?

Up to 12 people will be able to compete in an online dynasty in NCAA 09, and users will be able to organize their competitive dynasties in a variety of ways: You and your buddies can play teams in the same conference, or mix it up and play teams from various conferences. Games against CPU-controlled teams will play out as they do in the offline dynasty mode; however, when your schedule has you facing a team controlled by another player, you'll be playing it against one another, either playing it normally or using the supersim feature to quickly get through the game.

Because each team's schedule will consist of games against other players and CPU teams, a commissioner will be assigned in each league to make sure that the dynasty league keeps moving, as well as to monitor players who are taking advantage of the system. For instance, if one player decides to restart his game against a CPU-controlled Mississippi State a number of times, the commissioner will be aware and will be able to take the action against that player. More than a judge, jury, and executioner, the commissioner looks to serve the important role of the engine that will keep the dynasty moving from week to week, over a maximum of 60 seasons.

As in the offline dynasty, when playing online, you'll be able to play a week's worth of activities leading up to that Saturday's game during the regular season, as well as the full lineup of offseason activities. The difference here will be that everyone in the dynasty league will need to complete all their week's actions before the league moves on to the next week. Naturally, the commissioner will be able to force the league to move forward if he or she sees fit. What's interesting about the weekly gameplay is that all of the players taking part will be able to play simultaneously. So while your two buddies are playing USC vs. UCLA, you'll be scouting players, while two other friends are recruiting against each other.

Yes, that crucial element--simultaneous recruiting--will be part of the online dynasty in NCAA 09 and it looks to be--with its strategy and gamesmanship--one of the highlights of the game. Though we haven't seen the actual interface, it sounds like recruiting will be very similar, if not identical to last year's game; you'll be able to pitch your school's strengths against the desires of the various players in the recruiting class, then sync up all of the recruiting results once everyone has finished the week in the online league. By the sound of it, player commitments will be made only after the week is up, so while you might get out-recruited by a rival, it probably won't come as a surprise. One more bit: All 12 players will be able to voice chat simultaneously with one another while taking care of their various in-game tasks for that week of the dynasty.


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Posted By: Brent
Date Posted: 04-25-2008 at 2:41pm
Oddly I found Pasta Padres NCAA 09 Impressions (Part one) yesterday but he removed them? I did save a few tidbits.

Edit: Appears he jumped the gun along with the other guy.

Some of you may have noticed that my initial hands-on impressions of NCAA Football 09 are no longer up. Apparently there was some sort of miscommunication and we were not informed of an embargo which holds until May 2nd. I’ll have my full gameplay and feature impressions up then.


http://www.pastapadre.com/2549/ncaa-football-09-hands-on-part-one - http://www.pastapadre.com/2549/ncaa-...ds-on-part-one

Offensive line slide protection is in and seemed to work pretty well. Options are to hit to the left or right for those sides or the left trigger and press up for “aggressive” or down for “pinch”.

Overall the game is a lot of fun and instantly a lot of improvements are going to be seen. Player movement feels better than ever before and the blocking is excellent. The wide open gameplay brings back a lot of excitement but I suspect that over time the ease of moving the ball, making big plays, and the INTs for TDs may wear on those who play the game a lot. There is still time though and hopefully they take the feedback that we have given act on it. Check back for part two this afternoon!




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Posted By: Brent
Date Posted: 04-25-2008 at 9:53pm
http://www.gamespot.com/video/944961/6189912/ncaa-football-09-demo - http://www.gamespot.com/video/944961/6189912/ncaa-football-09-demo

Gameplay footage.  NOTE: it is on Freshman difficulty so do not expect a lot of realism in the AI.



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Posted By: JasonSGN
Date Posted: 04-26-2008 at 12:22am
Great link. The new lighting is very noticeable and I can't wait to try out the new animation system - I'm a big fan of responsive gameplay and I don't think NCAA Football will disappoint this year. I'm also thrilled to see the new playcalling screen. It'll ne nice to use all four face buttons on the controller to call plays again.

I was surprised to see them demo the game on the PS3 though Hmmm....


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Posted By: Brent
Date Posted: 05-01-2008 at 5:55pm
NCAA 09 Videos http://www.neogaf.com/forum/showpost.php?p=11001964&postcount=1 -

http://media.xbox360.ign.com/media/142/14233291/vids_1.html - http://media.xbox360.ign.com/media/1...91/vids_1.html

4 of them


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Posted By: JasonSGN
Date Posted: 05-02-2008 at 6:26am
It looks like it might be a great summer for football fans Thumbs%20Up.

I personally though the NCAA 09 video looked noticeably better than 08.


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Posted By: Brent
Date Posted: 05-02-2008 at 2:28pm
http://xbox360.ign.com/articles/871/871084p1.html - http://xbox360.ign.com/articles/871/871084p1.html

hands on


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Posted By: Grambo Bastille
Date Posted: 05-02-2008 at 5:14pm
Sweet ....

I'm talking a couple of my friends into joining this site (hopefully) - maybe we can make use of the online dynasty mode.

I am looking forward to playing three football games this summer ..... problem is, when the Madden special edition with Head Coach comes out, summer is almost over, so I guess you can say NCAA is my favorite at the moment!


Posted By: Brent
Date Posted: 05-02-2008 at 10:14pm
http://www.gamespot.com/ps3/sports/ncaafootball09/media.html?om_act=convert&om_clk=tabs&tag=tabs;videos - more videos at gamespot ...

love the lighting and grass...


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Posted By: Brent
Date Posted: 05-08-2008 at 12:18pm
http://xbox360.ign.com/articles/872/872441p1.html - http://xbox360.ign.com/articles/872/872441p1.html

preview and screens














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Posted By: Brent
Date Posted: 05-08-2008 at 2:20pm
more alt unis









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Posted By: Brent
Date Posted: 05-09-2008 at 12:24pm
OS has a video.
http://www.vimeo.com/993787 -
http://www.vimeo.com/993787

PP has a top 25 team list

#1 Georgia
#2 Oklahoma
#3 Ohio State
#4 USC
#5 Florida
#6 LSU
#7 Missouri
#8 West Virginia
#9 Wisconsin
#10 Texas
#11 Clemson
#12 Texas Tech
#13 Penn State
#14 Arizona State
#15 Kansas
#16 Auburn
#17 Virginia Tech
#18 Illinois
#19 Tennessee
#20 BYU
#21 South Carolina
#22 Alabama
#23 Oregon
#24 Cincinnati
#25 Wake Forest


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Posted By: TedSGN
Date Posted: 05-09-2008 at 7:49pm
I like that UTEP uni

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Posted By: Brent
Date Posted: 05-10-2008 at 11:30am
Found this at PP... Online Dynasty info.
http://www.gamespot.com/xbox360/sports/ncaafootball09/news.html?page=1&sid=6190588 - http://www.gamespot.com/xbox360/spor...=1&sid=6190588

Also they have 3 new videos.

and

http://www.ncaastrategies.com/utopia/showthread.php?t=57374 - http://www.ncaastrategies.com/utopia...ad.php?t=57374




Utopia: Can custom rosters be used as part of the Online Dynasty?

Haumiller: Whatever roster the commish has loaded when the Online Dynasty is originally created is what will be used for the dynasty. Everyone will be using the same exact roster file and that file will be contained inside of the dynasty file.



Edited rosters seem to be allowed? Woo Hoo!


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Posted By: Brent
Date Posted: 05-13-2008 at 3:10pm
Couple more alt unis











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Posted By: TedSGN
Date Posted: 05-13-2008 at 8:34pm
What I can't find the answer to is if you can play all your online dynasty games vs humans or if you can only play against a human if a human is controlling that particular team's dynasty.

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Posted By: Brent
Date Posted: 05-13-2008 at 9:59pm
They really have not said something that exactly answers that.  I would be interested in that too.  I would imagine it is human/human for anyone with a team, the rest of the teams you play the CPU.



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Posted By: Brent
Date Posted: 05-15-2008 at 7:54pm
NCAA 09 Full Drive Video in the snow http://www.neogaf.com/forum/showpost.php?p=11193452&postcount=1 -

http://xbox360.ign.com/dor/objects/14233291/ncaa-football-09/videos/ncaa09_051508_1.html - http://xbox360.ign.com/dor/objects/1..._051508_1.html


it appears that footprints are exclusive to Madden. Embarrassed


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Posted By: JasonSGN
Date Posted: 05-16-2008 at 12:21pm
It's hard to judge the graphics since the video is so small. Hopefully EA will start releasing better-quality GAMEPLAY videos soon.

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Posted By: Brent
Date Posted: 05-16-2008 at 5:16pm
Custom music blog
http://www.easports.com/ncaa09/news.jsp?itemID=prod_blog1 - http://www.easports.com/ncaa09/news.jsp?itemID=prod_blog1

Man I sure hope that this is allowed online and force others to hear your songs.  I am already creating a playlist but http://www.apertura.ntnu.no/torg/musikk/Champions.wav - this should work well for a TD .



New alt uni screen - "Wooooooooooo Pig Sooie"





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Posted By: Brent
Date Posted: 05-20-2008 at 2:26pm
http://xbox360.ign.com/articles/875/875199p1.html - http://xbox360.ign.com/articles/875/875199p1.html

Videos of all the minigames. There is one new one (Special teams challenge)



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Posted By: Brent
Date Posted: 05-20-2008 at 2:35pm
Couple more alt unis








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Posted By: Brent
Date Posted: 05-20-2008 at 2:36pm
EA has just added a video comparing 08 and 09

http://www.easports.com/downloads/easports/ncaa09/flv/NCAA_Comparison_2997_ref_WMV_lo.wmv - Right Click - Save here




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Posted By: JasonSGN
Date Posted: 05-20-2008 at 2:42pm
Impressive video. I just hope they don't over-do the bobble catches. 

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Posted By: Brent
Date Posted: 05-21-2008 at 5:09pm



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Posted By: Brent
Date Posted: 05-21-2008 at 8:03pm
http://www.gamespot.com/video/944960/6191402/ncaa-football-09-on-the-spot-05-15-08-demo - NCAA Video (One The Spot) at Gamespot

Check out the hit on the first kick return.  That will be you Jason. Wink




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Posted By: Brent
Date Posted: 05-23-2008 at 12:48pm






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Posted By: Brent
Date Posted: 05-26-2008 at 3:01pm
Found at PP

http://vetzballin.com/modules.php?name=News&file=article&sid=103 - Full game video + overtime


The guy played it on All-American so you get a good idea at how well the CPU AI has improved. Clap



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Posted By: JasonSGN
Date Posted: 05-26-2008 at 7:14pm
July 15th can't get here fast enough.

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Posted By: JasonSGN
Date Posted: 05-27-2008 at 11:55am
I've consolidated them all here:

http://www.xboxgamingnation.com/xgnblog/?p=34 - NCAA Gameplay Videos


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Posted By: Brent
Date Posted: 05-29-2008 at 11:57am
PP is at some EA event and has some game videos

1248: For the specific videos: http://vimeo.com/1085910 - 1 - http://vimeo.com/1085924 - 2 - http://vimeo.com/1085955 - 3 - http://vimeo.com/1085974 - 4  I’ll try to get more later but likely won’t post them until late tonight.


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Posted By: Brent
Date Posted: 05-31-2008 at 8:34pm
Dang, Steve has been busy at OS taking screen caps from his beta of NCAA09. I rarely visit but props to Steve for going that extra effort for his readers, as he always does.

http://www.operationsports.com/mediaview.php?id=417 - http://www.operationsports.com/mediaview.php?id=417

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Posted By: Brent
Date Posted: 06-07-2008 at 9:28pm
http://www.easports.com/ncaa09/news.jsp?itemID=playbook_blog - http://www.easports.com/ncaa09/news....=playbook_blog


Screens and videos at the link above.


06.05.08
Playbook Additions Blog

Hello everyone thanks for taking the time to check out my blog post, my name is Anthony White and I'm a game designer here at EA Tiburon. My primary responsibility is designing, testing, and implementing the offensive, defensive, and special teams plays which are used in all of our football titles at EA.

Before I dig into the nuts and bolts of what's in store for the playbooks for NCAA Football 09, I'd like to give props to everyone behind the scenes (engineers, animators, design team, and support staff) who each played a role in helping us deliver fresh new playbooks for 09!

With the theme of this year's game being "Wide Open Gameplay" we really want to capture the spirit of what makes the college game such an exciting and unique brand of football. In the college game you see such a wide variety of play styles every Saturday during the season along with big plays and exciting schemes designed by imaginative coaches. In NCAA Football 09 we set out to capture that spirit by literally overhauling the team playbooks.

All 120 team playbooks (including Western Kentucky) are now much more unique and authentic to their real life counterpart's style of play. We watched roughly 500 hours of game film in an effort to deliver authentic playbooks. We also followed and took offseason coaching/philosophy changes into consideration, for example traditional pro style offensive teams such as Auburn and Michigan now utilizing spread offenses or Georgia Tech's conversion to a triple option based attack are all reflected in the game.

With the amount of film study we were able to put in we added roughly 20 new formations and over a 1,000 new plays. There's much more variety in the passing game with the introduction of new concepts such as mesh, shallow cross, spacing, X and Z spot, as well as new smash concepts. Attention was also given to the running game with the addition of the inside zone and my personal favorite the old fashioned Power O!

The size of the playbooks have been increased which allows for much more variety. Each team now has 18 offensive formations and 315 plays. The plays within the playbooks have been rearranged to make better use of our four play playcall interface. The plays are logically grouped so that runs are aligned next to complementary playaction passes, while all automotion plays are now aligned with other plays that use similar motions.

Now granted 18 formations and 315 plays may seem daunting to some. So in order to ease the learning curb for new users as well as the seasoned vets, the plays are based on concepts. Nearly every team at every level of football takes the approach of using just a handful of concepts but running those concepts from multiple formations and sets. To the defense this gives the appearance of a highly complex offensive team whereas the offense is using virtually the same plays over and over. This minimizes the need for the offensive players to learn entirely new concepts and caters to efficient offensive execution.

This is the approach we took in NCAA Football 09. As you scroll through your team's playbook you'll notice some similarities from formation to formation while glancing at the plays. Multiple formations will have variations of Curl Flat, Corner Strike, Y Shallow Cross, Z Spot, etc. For the user this minimizes the need to learn an entirely new group of plays and it allows them to keep the defense off balanced by running the same play but from a different look. There are some formations that are entirely unique but generally speaking the organization of concepts is seen throughout each formation.

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Posted By: Brent
Date Posted: 06-07-2008 at 9:30pm
NCAA 09 Player ratings for Top 25 Teams http://www.neogaf.com/forum/showpost.php?p=11484632&postcount=1 -

http://easports.com/downloads/easports/ncaa09/ratings/top25_roster_info.xls - http://easports.com/downloads/easpor...oster_info.xls








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