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Winning Eleven 10 (Now with Screens & Facts)

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URL: http://www.sportsgamingnation.com/sgnforums/forum_posts.asp?TID=212
Printed Date: 03-29-2024 at 12:59pm


Topic: Winning Eleven 10 (Now with Screens & Facts)
Posted By: Brent
Subject: Winning Eleven 10 (Now with Screens & Facts)
Date Posted: 03-10-2006 at 5:39pm
Found this at PESInsight

Rumours regarding the next installment of Winning Eleven are circling the web. These come courtesy of http://www.pcgames.com.cn/ - http://www.pcgames.com.cn/ and valvenis.

- New National Teams... Angola, Bahrain, Belarus, Bolivia, Pakistan, Thailand, Canada, Congo, Cuba, Dominican Republic, Ghana, Guinea, Iceland, Jamaica, Togo.
- All-star Teams... The all-star teams are back. World, European, World Classic and European Classic.
- 9 New Club Teams... The new club teams include Sao Paulo, and a side from Austrailia.
- Improved Online... 11 versus 11 mode as well as the ability to watch a game you are not playing in.
- Indoors... An indoor arena added to the game.
- Adidas Sponsered... New boots and balls officially licensed by Adidas.
- On The Touchline... Coaches and substitutes visible on the bench.




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Replies:
Posted By: Brent
Date Posted: 03-10-2006 at 5:44pm
Kind of hope they do some work on ML allowing for more leagues and a proper  or customizable amount of teams for each.

Good luck with 11 on 11 online. That is just a cluster**** waiting to happen. Come on who really wants to play as a Goalie or DBack a whole game?

Might as well rename that feature "ten men charging the net" defense be damned.



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Posted By: TedSGN
Date Posted: 03-10-2006 at 7:22pm
Neat ideas.

I'm with you.  Make ML look more like the real life leagues with the correct number of teams.

11 on 11 will not happen by 10.  I'll take bets.  I don't even think it's a good idea until they can fit more real estate on the screen.  I'll be happy if we see 2 consoles versus 2 consoles online.  As it stands right now with the viewing area you can probably only play a somewhat organized game with 3 or 4 humans per side max.


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Posted By: Brent
Date Posted: 03-10-2006 at 7:57pm
Originally posted by Ted_L

Neat ideas.

I'm with you.  Make ML look more like the real life leagues with the correct number of teams.

11 on 11 will not happen by 10.  I'll take bets.  I don't even think it's a good idea until they can fit more real estate on the screen.  I'll be happy if we see 2 consoles versus 2 consoles online.  As it stands right now with the viewing are you can probably only play a somewhat organized game with 3 or 4 humans per side max.


The only way I could see it happening is with a limitaiton of ONLY ONE player per console. Then you do not have an issue with viewing. In theory it seems cool and especially if you did this from a (fixed/player cam) perspective. It would be interesting up until the whistle blows and soccer turns into one big destruction derby.

Most people have a hard time finding more then a couple people to play legit games online with. Now you have to find ten guys to make a team and hope the other 11 you play against are the same. Can you imagine trying to create a team and getting everyone to show up for a match? Managers at a Burger King have a better shot of getting all their employees to show up.

Certain games like basketball and hockey could work with complete teams because of the pacing (though I still believe it has to use the one player per console formula) with that many joining in and everyone getting to do something.  Football and baseball would be worse then soccer.  I hated playing on the O-Line in real life, now why on earth would anyone in their right mind want to play it a whole game online?



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Posted By: TedSGN
Date Posted: 03-10-2006 at 8:29pm
You know though 2 v 2 football is really run.  One guy is QB and the other HB and the catching WR or TE.  I've had plenty of good times with 2 man football on the consoles.  I hope that someday we can play 2 v 2 online with 4 consoles.  I think hockey and basketball would work well because there are only 5 players (nobody plays goalie in online hockey video games).  Rivals was great online 3 v 3, but degenerated in the pro game because so few had an understanding of the defenseman's responsibility along the blue line.   Baseball has a better chance of working than soccer just because you have very specific small areas to cover and don't have to constantly be moving with every play.

I just think 11 v 11 wouldn't translate that well.

Also the scheduling probs like you mention would leave a lot to be desired.

When are we going to get regular ability to play our offline seasons against online opponents?  Now there is something waiting to be tapped IMO.


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Posted By: JasonSGN
Date Posted: 03-10-2006 at 8:33pm

I like the idea of watching a game that you're not playing - especially when playing in an online league. This is an option I wanted since the 2004 line of sports games.

Ted, what football games offer 2 vs 2 gameplay online?



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Posted By: Brent
Date Posted: 03-10-2006 at 9:09pm
Originally posted by Ted_L



When are we going to get regular ability to play our offline seasons against online opponents?  Now there is something waiting to be tapped IMO.


When is the console world ever going to catch up the old PC Links series and let us have offline seasons and tourneys agianst other offline players?  Where you set the difficulty, time, etc and it spits out a code so that everyone is using the same settings. Then you play a season with it and it re-generates a code to update each week, etc. No need for the honor system if done properly (i.e. dos not allow restarts).


Sigh, I guess online is the future but there are still many out there who only play offline.


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Posted By: TedSGN
Date Posted: 03-10-2006 at 9:48pm
Brent, The Links on Xbox had that feature too I think.  I played in some tourneys that way and it was great.

Jason,  none.  I was talking about sitting in the same room.  My friend Bob and I played a lot of coop of NCAA.


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Posted By: Brent
Date Posted: 03-11-2006 at 4:07pm
One more thing I would like to see changed in ML (mind you this is the first year I have messed with ML). When your players get called up to play for the nationals that is fine. I just wish they would come back in one piece. I lost Reyna and my created player for two weeks and they will still need a couple weeks to recoup before I can play them again. It's like Bruce Arena sent them off to boot camp.


One more Q on Accumulated fatigue, do you ever play people when the second line is full? The stamina is okay but not full, the problem is Acc Fat is all the way to the right.



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Posted By: TedSGN
Date Posted: 03-11-2006 at 4:36pm
I wish I understood more about the fatigue and accumulated fatigue system myself.  I normally rest my players if they don't have a full green bar, but sometimes I have to play them because their backup is blue or grey, there are too many good players that are going to miss the start, they are red hot and just started showing that fatigue, or the match is just too important for them to miss.

In Division 2 I'm typically having each starter miss one or two starts for the season this way.

I never noticed that in the national caps before.  I think my players have always come back rested and ready.


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Posted By: Brent
Date Posted: 03-11-2006 at 4:54pm
I have moved up to Div 1 but recall having that problem with Div 2 when I was playing with Celtic. Guess it depends on how much they are going to play while they are away?

I am considering just going back to playing multiple leagues with different teams. I can eliminate the accumulated fatigue and still have to worry about subbing out players in poor form (the arrows). 

Never been a big franchise guy to begin with. Though I have spent more time in a dynasty with NCAA 06 then any game I ever have. Prefer playing a bunch of individual seasons with different teams.



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Posted By: TedSGN
Date Posted: 03-11-2006 at 5:38pm
There's a lot to be said for that too.  One of the things I like so much about WE is that you can play seasons and lots of different tourneys to earn the different cups.  I love the celebration ceremonies/cut scenes in this series.  About the best there is for sports gaming.

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Posted By: Zeppo
Date Posted: 03-11-2006 at 5:53pm
I'm pretty sure if the orange bar underneath is filled up, he will lose fatigue much faster.  As that meter gets full, he loses the green bar at a faster clip.  Plus, sometimes that green bar isn't full, depending on the player. 

In this year's WE, the 'away for duty' players do come back with more fatigue than previous versions, but I haven't had any injured.  That's a bummer, but 2 weeks isn't that long in an ML of several seasons.  I've had guys get hurt for 10 weeks.  That sucks.

I really, really love how the fatigue and the condition arrow stuff mixes things up over the course of a season.  I found it challenging to get a deep enough team to juggle all the cups and season games once up to Division 1 in WE8, and once I get there in this one, I bet it will be tougher with the tweaked fatigue.  Nothing is more boring to me than having the same team always start every game over a long season especially in a soccer game.  I don't get booked enough for that to have a factor, so it's all fatigue and condition arrow for me.

BTW Jared was mentioning to me that a lot of those WE10 rumors have been discredited, and 11 on 11 is not going to happen for a while.  But I could see them doing 2 on 2, or rooms of 6 Xboxes like Rivals did, maybe.  But they will have the teams that are actually in the WC in the game as well as more National teams, and more Club teams, and it comes out in like a month in Japan. 

And then we have to sit and wait for 10 months for them to deign to release it here.

Supposedly the J-League special version has it's ML set up with the real J-league and Korean league systems, full lower divions etc. 


Posted By: TedSGN
Date Posted: 03-11-2006 at 6:03pm
Maybe they release it here in Feb because the MLS starts in Feb?  Maybe they figure there isn't enough interest here to release it before that?  Except there is no MLS in the game so that doesn't make sense, but I'll leave it on the table anyway.

I lost my best player for 7 weeks one time.  He came back for the final game of the season, but it turned what was a promising start into a dismal second season.  I was something like 2-2-0 before he got hurt and 3-6-5 at the end of the season.  Horrible.  Most of the injuries I see are 1 or 2 week affairs.


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Posted By: Zeppo
Date Posted: 03-12-2006 at 9:57am
What seems to be the most likely reason behind the NA release date is that it is indeed a holdover from the short-lived MLS Extra Time game Konami put out back when they had the ESPN license and baseball, hoops, and even a football game I think.

When MLS Extra Time was the game, they released it in Feb. in the run up to the MLS season starting, so that just has to be the reason it's still released when it is.  I think it's the stupidest, most thick headed, short sighted, lazy, lack of any effort whatsoever mistake they could make, holding the NA release for so long.  They should put it out two weeks before the WC this year, or at the very, very latest, the same day they release it in Europe.


Posted By: Brent
Date Posted: 03-12-2006 at 1:08pm
Well I am going to keep plodding along in ML. I want to at least go through a season or two just to see how everything works. I can always play 5 minute games to speed through some matches.



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Posted By: Brent
Date Posted: 03-22-2006 at 1:30pm
Found some more tidbits (Some are only related to the Japanese version)


-----------------------------

Information is trickling in for the new Winning Eleven. Here's what's known.

- Commentary by Jon Kabira, and Kitazawa, with new pitch reporting by Terutake Iwamoto.
- New International Challenge. 56 countries from 4 regions with 47 selectable teams. The goal is to become number 1 team in the world. Teams will be split into 8 groups with 4 teams each. Top two teams advance to playoffs. The qualification round rules will differ depending on the region.
- Japan Challenge will also be included.
- The game will be tweaked from the previous WE game and become more active and energetic.
- You will be able to score easier and the matches will be faster. The emphasis on strategy will remain to be a top priority still.
- More animations will be added. Over 10% more to be precise.
- Bayern Munich is now licensed as well as the Netherlands.
- It seems that you can turn off growth in master league now.
- New "easy setting" that will automatically set strategies for you.
- New "Mathieu's feint" and "V Feint". R2 slide dribble is back.
- New Random Selection Match.
- You can now do hurry up set plays with new quick restart by L1+R1.
- 4 new teams. Trinidad and Tobago, Angola, Ghana, and Togo.







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Posted By: TedSGN
Date Posted: 03-22-2006 at 2:14pm
Anyone else think it sounds like they are dumbing it down?  I don't like that.

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Posted By: Brent
Date Posted: 03-22-2006 at 2:25pm
Originally posted by Ted_L

Anyone else think it sounds like they are dumbing it down?  I don't like that.


Keep in mind that this information is for the Japanese version of WE. They might only be tinkering with the difficulty for that region? The Japanese tend to love things easy when it comes to video games. Quite a few non-sports games that are released in the US and Japan have special (easier) difficulties for the Japanese version.

They could also be tinkering with the stars a little. I do think the gap from 2 stars to 3 stars is far too great for the novice, as mentioned earlier in this thread.

I have no problem with picking up the pace and more scoring. Looking at all my games in ML with only one score matches and a bunch of draws, I really have no issue with more scoring from both sides. Especially when you factor in I am playing 20 minute matches. Embarrassed 



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Posted By: Brent
Date Posted: 03-23-2006 at 12:17pm
Removed Screens. They are on page 3, click on them to enlarge (some are actual size).





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Posted By: Brent
Date Posted: 03-23-2006 at 12:26pm
From PESInsight


The first official Winning Eleven 10 information and screenshots are now available!

- Licenses have been added for the national teams of Argentina, England, Italy, Netherlands and Spain.
- International Challenge mode, allowing you to take any side through all the qualifications for a World Cup.
- Passing, shooting and through balls all become 'simpler' allowing more fluid gameplay.
- Referee's are less likely to give free-kicks for niggly fouls.



From

http://www.konami.jp/gs/game/we10/info/index.html

Translated


2006 April 27th schedule

Manufacturer desired retail price
6,980 Yen (including tax 7,329 Yen)

Play number of people
1 human - 8 people
("PlayStation 2" private multiple tap correspondence)

Specifications
DVD-ROM 1

CERO age division
All age





It becomes extreme, the

It surpasses with the dribble, it passes through through pass, chute is decided.
In addition to new operation, the compilation into one book which overtakes the soccer game original " refreshing impression".

Picture photographPicture photograph

Picture photographPicture photograph
Picture photographPicture photograph
It becomes extreme,
Picture photographPicture photograph

Personality joins to the "computer team", each team attacks with the strategy which is the variation rich. It evolvedbodily sensation it will do with "Japanese challenge" and"international challenge"of new loading.

The ぁ, together fighting concave!

Also the beginner relief loading the quick menu.
Complicated strategy, "for" attack "reverse side you aim", and so on just chooses simple keyword, the computer automatic setting.





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Posted By: Brent
Date Posted: 03-23-2006 at 12:39pm
Another fun translation of the event held today

http://www.watch.impress.co.jp/game/docs/20060323/we.htm

コナミ and PS2 "winning eleven 10" April 27th sale decision
ジーコ and upper door 彩 appearance to concert

http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe01.htm">

March 23rd concert opening

http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe02.htm">
The new work which is announced at the meeting place, PS2 "world soccer winning eleven 10" is already sold on April 27th
The コナミ corporation, held the new work concert of the soccer game "winning eleventh" series of the same company, on March 23rd.

In at this concert, is sold the new work "of the winning eleventh" series was announced in 2006. First for place t Shaun 2 "world soccer winning eleven 10" was announced as the consumer edition which becomes the pillar of the series. At April 27th, after approximately 1 month and it approaches sale day nearby. As for price 7,329 Yen.

The high mound new our person of the series generalization producer, thought that "we would like re-to display soccer original tournament development faithfully. You said it returned to the starting point of the soccer, in order for intuitively know operation to be possible, it adjusted thoroughly ". In the license surface, acquiring the license of the England, Argentina, Spain, Holland and Italy national team. "It has reproduced also the emblem and the like accurately", that you say.

http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe03.htm">
M-flo * Taku Takahashi attends. You talked it produced personally concerning the new tune "Win" of Ukatrats FC "and Shine"
In addition m-flo * Taku Takahashi produces appointing "Ukatrats FC" to theme song. As for "Ukatrats FC", the artist of 11 sets that, exceeding the label, it is the fan of "winning eleven", the unit which participated. Tune name with "Win and Shine", is used with opening and television commercial etc. of the game.

"When doing, about 4 - 5 hours you do", that you say, "the winning eleventh" fan * as for Taku Takahashi, "there being also circumstances and the music difference of schedule, as for production it was serious. So we love, because ' winning eleven ' is, when the っ dust you want to make the thing ", that you commented.

Continuing, also one for arcade "world soccer winning eleventh 2006 arcade championship" was announced. This becomes start of work from April 26th. It corresponds to e-AMUSEMENT PASS, loading online opposition function. The control panel besides the fact that from 4 buttons it was expanded to 6 buttons, loads also the connected connector of the controller for PS2. Bringing the controller of the taste, you can play.

In addition and for carrying with "winning eleventh Mobile", following to i mode, with EZweb starting service from May. In addition リニƒ…ーアル it is done not only game application, as the comprehensive information sight which news of the soccer is handled.



http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe04.htm">
ジーコ of the image character attends. As for rear making image
In a general way being at the point where announcement of title ends, ジーコ of the guest rose to stage. ジーコ with the Nakamura 俊 輔 player, following to the previous production, serves the image character.

With the image which is used in television commercial and the like, ", the kind of pause which appears with the nature in while playing was photographed, but it was difficult to do the performance which inserts feeling alone. When you want to do usual by your naturally ", that comment. At the meeting place the image flowed really, but you could see the impressive performance which feels the force of the extent which is not different from while playing.

http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe05.htm">
The Nakamura player appears in video message. The circumstances which designate that setting of running power is low secretly as the air
The Nakamura player this time regrettable, did not appear in the meeting place, but video message was released to substituting. Because "the various buttons keep increasing, also the place where it has not kept being attached it is, it is, but ' 10 ' we would like to do properly, don't you think? is. Being late around, the negative economized ゃ bearing in the game conference, "with announcing the way of the as usual fan.

In addition "method of kicking the free having had making that way kick, even with the game concerning your own character which appears in the game, you think that it makes good to the small place. So, becoming to whenever, setting of running power is low, it is. More, you think that the foot it is fast, however it is, you try "that...... your own one will increase physical, that you could hear also the comment only of the player.

Here, the high mound generalization producer appears as the demonstration play for PS2 "winning eleven 10". As a opponent "because with special care is that we probably will ask to ジーコ", although it designated Gee コ, as for Gee コ "the joint of the foot having been injured, medical stop catches", that while mixing the joke, denying opposition. But "the player of substituting is called", that being caused by ジーコ, as for appearing, in addition to the fact that being known as the soccer fan the door 彩.

As for the upper door you probably can play "winning eleven"? When with you think insecure, "usually the older brother doing properly, 3 of morning time you did to 4 o'clock, circular one day there was also a thing which is done in day of day off", that, to tell the truth considerable the core user it seems. The team the upper door the Japanese representation, the high mound person chose the England representation.

With opposition first half game starting, immediately, the high mound person preoccupying 1 point. From ジーコ you observed, "in the player where the private skill like オーウェン is high, already standing a little before, if it cannot delay play," with, the actual tournament to a considerable degree it flew also the indication. Even from the high mound person while playing, "this two top there is no decisive power", "as for Inamoto so as for dribble breaking the pride it is not", that advice (to the last story of efficiency of the character in "winning eleven 10").

That way, the tournament 1 to advanced with 0, being about, the latter half end promptly, the Japanese representation which the upper door works received ファール, obtained the free kick from perfect position. キッカー of course the Nakamura 俊 輔 player. Directly, free kick you drew the clean arc, goal post right corner pierced lastly and stuck. The tournament ended that way with draw, but the upper door "high mound and the game being possible together, it was pleasant, is. 1 point being to take, it is satisfactory ", with so you talked delightfully.

http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe06.htm"> http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe07.htm"> http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe08.htm">
As for the upper door the time showing also the time while smiling face, play. That as for the high mound person who confronts "it cannot be defeated to either the unlikely event,", increasing to always, serious expression Just before the end which is received in 1 to 0, the Nakamura player of upper door operation decided free kick beautifully directly. Standing up, you are overjoyed After the playing from ジーコ "winning eleven 10" presented to the upper door
http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe09.htm"> http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe10.htm"> http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe11.htm">
With the television commercial which is released at the meeting place, ジーコ and the Nakamura player climax is prepared respectively. "If ウイイレ, fighting you obtain together", it seems that now becomes the catch copy of the work. Because sale is close, it is televised probably will be promptly
http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe12.htm"> http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe13.htm"> http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe14.htm">
Including PS2 "world soccer winning eleven 10", AC "world soccer winning eleventh 2006 arcade championship", also the test playing stand of portable application "winning eleventh Mobile" was installed. In AC edition also the controller for PS2 was connected

< Screen shot >
http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe19.htm"> http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe21.htm">
http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe15.htm"> http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe16.htm"> http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe17.htm">
http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe18.htm"> http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe20.htm"> http://world.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.watch.impress.co.jp%2fgame%2fdocs%2f20060323%2fwe22.htm">
Graphics furthermore improvement. Also technique and フェイント which you can use increase, with improvement of game characteristic, have increased also the reality. "It seems like the genuine player", that also ジーコ had extolled




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