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Jason Admin Group
Joined: May 25 2004 Location: 255
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Posted: January 16 2006 at 4:56pm | IP Logged
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It's being reported over at OS that MVP 06 NCAA Baseball will offer three types of hitting modes: "Load and Fire', the classic batting system and ZONE HITTING!!!
Wednesday cannot get here fast enough now. The ONLY thing preventing MVP from complete greatness was the lack of zone hitting and now that appears to be fixed.
__________________ Jason
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Brent Senior Member
Joined: June 21 2004 Location: 255
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Posted: January 16 2006 at 6:32pm | IP Logged
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Yep, I can see myself using this batting setup. I loved the zone hitting in High Heat.
__________________ Playlist: NCAA06, CH2K6, NFL2K5, MVP06, Torino06
Upcoming: Winning Eleven 9, Arena Football, MLB2K6, NFL Head Coach
Fall 06: Xbox360
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Ted Senior Member
Joined: January 04 2005 Location: 255
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Posted: January 16 2006 at 6:55pm | IP Logged
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I can see this causing our first "tiff" in online gaming. I hope load and fire is a breakthrough system because I have a serious disdain for zone hitting and the only thing I'll do if I don't like load and fire is return to last year's hitting model. Besides being bad at it, I find zone the most unrealistic way to simulate the experience a batter has at the plate.
Furthermore, I don't see how you can have realistic bat contact with the ball with zone hitting. I'm guessing the game has to defy physical laws to see a variety of hits from the same zone. I'm certainly not trying to be insulting, but zone hitting to me is like something out of the dark ages. It was right for the time and for statistical models where your hitting outcome was determined by how well you put the bat head in the zone. But in today's true 3D, accurate physics environment it just needs to be replaced.
I hope that each player can choose his hitting system because I definitely don't want to play zone.
__________________ I turn vibration off, because I'm wilder that way. -K_Mosley
SGN NCAA Football 06 Season Champion University of Kentucky Widcats 5-6 (2-0)
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Jason Admin Group
Joined: May 25 2004 Location: 255
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Posted: January 16 2006 at 7:00pm | IP Logged
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Here's some more interesting info:
How many players does MVP support online? Offline?
MVP 06 supports up to 4 players both online and off using Co-op Multiplayer, which means you can play on the same team as your buddy. This gives you the option to play a variety of ways: 1p vs CPU, 1p vs 1p, 2p vs 1p, 2p vs 2p or 2p vs CPU.
__________________ Jason
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Ted Senior Member
Joined: January 04 2005 Location: 255
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Posted: January 16 2006 at 7:03pm | IP Logged
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Can you play your season online? Could you and I play through a season with two teams within the game?
__________________ I turn vibration off, because I'm wilder that way. -K_Mosley
SGN NCAA Football 06 Season Champion University of Kentucky Widcats 5-6 (2-0)
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Jason Admin Group
Joined: May 25 2004 Location: 255
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Posted: January 16 2006 at 7:08pm | IP Logged
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Ted, I'm sure we'll figure out settings that both of us enjoy, even if that means going to MVP's old method of hitting. I'm hoping we can settle on 'Load & Fire' for our online games though.
Here's my thoughts on zone hitting: When I played baseball in real life and a pitch came at me low and away, I swung my bat low and away to reach the ball and make contact. Zone hitting uses the same principle, put the bat on the ball. It's always felt very natural to me because if a high-inside fastball came at me in real life, I'd have to move my bat up and in to make contact, and with zone-hitting, I'd have to do the same thing. Also, if you move the analog stick inside on a pitch down the middle or a little outside, you wouldn't get good "wood" on the ball because you'd hit it off the end of the bat. Whether you swung early or late would determine if the ball was pulled or went to the opposite field.
__________________ Jason
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Jason Admin Group
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Posted: January 16 2006 at 7:11pm | IP Logged
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Ted wrote:
Can you play your season online? Could you and I play through a season with two teams within the game? |
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I don't know, but I hope to have the answer Wednesday night .
__________________ Jason
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Ted Senior Member
Joined: January 04 2005 Location: 255
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Posted: January 16 2006 at 7:14pm | IP Logged
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Jason wrote:
Here's some more interesting info:
How many players does MVP support online? Offline?
MVP 06 supports up to 4 players both online and off using Co-op Multiplayer, which means you can play on the same team as your buddy. This gives you the option to play a variety of ways: 1p vs CPU, 1p vs 1p, 2p vs 1p, 2p vs 2p or 2p vs CPU. |
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I think it only supports 1 console v 1 console though so multiplayer is if you have a friend sitting next to you.
__________________ I turn vibration off, because I'm wilder that way. -K_Mosley
SGN NCAA Football 06 Season Champion University of Kentucky Widcats 5-6 (2-0)
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Jason Admin Group
Joined: May 25 2004 Location: 255
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Posted: January 16 2006 at 7:17pm | IP Logged
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Ted wrote:
I think it only supports 1 console v 1 console though so multiplayer is if you have a friend sitting next to you.
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You're probably right about that. Too bad, it could've been fun playing on the same team once in a while.
__________________ Jason
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Ted Senior Member
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Posted: January 16 2006 at 7:22pm | IP Logged
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It still might do that seeing as it is still just 2 consoles.
__________________ I turn vibration off, because I'm wilder that way. -K_Mosley
SGN NCAA Football 06 Season Champion University of Kentucky Widcats 5-6 (2-0)
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