Sports Gaming Nation Homepage

    Leagues & Ladders       League Shop        XGN Blog        Middle Aged Gamer        FlightSim Hangar        SGN Archive       
Forum Home Forum Home : SGN Forum : The Locker Room
  Active Topics Active Topics RSS Feed: NCAA Football 11 Hype Thread
  FAQ FAQ  Forum Search   Calendar   Register Register  Login Login

Forum LockedNCAA Football 11 Hype Thread

 Post Reply Post Reply Page  <1 23456 12>
Author
Message
JasonSGN View Drop Down
Admin Group
Admin Group
Avatar
Administrator

Joined: 01-25-2006
Location: New Jersey
Online Status: Offline
Posts: 6699
Post Options Post Options   Quote JasonSGN Quote  Post ReplyReply Direct Link To This Post Topic: NCAA Football 11 Hype Thread
    Posted: 06-18-2010 at 10:50pm
Apparently "Tuner Sets", just like the ones in NHL 10, are going to be used in NCAA Football 11. This is good news since gameplay improvements can be made without the need for a patch.
Back to Top
Brent View Drop Down
Legend
Legend
Avatar

Joined: 01-26-2006
Location: Texas
Online Status: Offline
Posts: 6677
Post Options Post Options   Quote Brent Quote  Post ReplyReply Direct Link To This Post Posted: 06-19-2010 at 12:22am
Tuner or no tuner, it wont matter with our games.  Wink

Upcoming Fight Night Champion, MLB 2K11, Top Spin 4
Back to Top
JasonSGN View Drop Down
Admin Group
Admin Group
Avatar
Administrator

Joined: 01-25-2006
Location: New Jersey
Online Status: Offline
Posts: 6699
Post Options Post Options   Quote JasonSGN Quote  Post ReplyReply Direct Link To This Post Posted: 06-19-2010 at 9:01am
Originally posted by Brent

Tuner or no tuner, it wont matter with our games.  Wink


Agreed. Nothing will help you against me LOL.
Back to Top
JasonSGN View Drop Down
Admin Group
Admin Group
Avatar
Administrator

Joined: 01-25-2006
Location: New Jersey
Online Status: Offline
Posts: 6699
Post Options Post Options   Quote JasonSGN Quote  Post ReplyReply Direct Link To This Post Posted: 06-21-2010 at 3:23pm
From PastaPadre:

NCAA Football 11 Demo vs Final Build

During E3 I mentioned that the build that made up the demo for NCAA Football 11 ran nearly two months behind the essentially final build that was on the show floor. EA Sports has now released detailed information on what changed from the demo to the final version of the game. Below are just a few of the items addressed, make sure to continue on for the entirety of the extensive list and leave your thoughts in the comments!.

    * Front four defensive linemen will generate a better pass rush. There are many contributing factors to this that have been tweaked. CPU defensive linemen will rush the pass more aggressively and will not get thrown to the ground as often when “losing” to the blocker. Defensive ends will also do a better job of getting off their blocks at more appropriate angles to help contain a scrambling quarterback. Additionally, you can always tune the pass rush to your liking using the AI sliders if you still feel it is lacking (or overpowered) in the final product.

    * Pass defense has been greatly improved, both in man and zone coverage assignments. They will do a better job defending crosses, slants, and the flats in man coverage. Also, deep zone assignments have been improved to defend against the deep pass. Like the pass rush, you can further tune this to your liking using AI sliders.

    * Improved lead blocking by pulling linemen and fullbacks on tosses and sweeps.

    * Fixed some issues that caused receivers to drop catches they should have made. Again, this is also something that can be tuned further using AI Sliders.

    * Quarterbacks will no longer stutter when scrambling and crossing the line of scrimmage.

    * On Xbox 360, the Reese’s Perfect Play of the Game will not always be the final play. As some of you have already speculated, we temporarily save off highlights to the hard drive during the game so you can view them later, however this is not something we are able to do in the demo.

    * The CPU team will now decline penalties.

    * A major issue was fixed where the sound would cut out and eventually cause the game to freeze.

    * Fixed an issue where place kickers were getting subbed out for (usually) quarterbacks on kicks.

    * Fixed issue where the commentary would occasionally sound garbled on Xbox 360.

    * Dual Stick Ballcarrier Control has been improved, making R-Stick moves look and feel more responsive. Also made some visual improvements with turning and leaning animations.

    * Fixed several situations where the wrong team was celebrating after a big play.

    * Playcall will not suggest going for a 2 point conversion when it shouldn’t.

    * In general, we made defenders a little better at getting off blocks. This helps in defending against outside runs and quarterback scrambles as mentioned before.

    * Fixed several camera issues on kickoffs, including the one where the camera would not follow the ball on the ground.

    * Fixed a broken play where the quarterback would get stuck in his handoff animation and just run backwards away from the line of scrimmage.

    * Fixed FB Fake HB Toss play so the quarterback will not toss the ball behind the running back.

    * Improved head tracking for ball carriers, receivers and defenders.

    * Fixed some issues with auto replay cameras where it was too low to the ground and was not focusing on the correct targets.

    * More general tuning was done on option plays to make them run smoother.

    * Fixed an issue with playcall where it was not remembering the last formation you called.

    * Fixed an issue where receivers couldn’t make a tackle quickly after an interception.

    * Removed an exploit that would allow for “Rocket Catches”.

    * Fixed an issue where the CPU Ballcarrier would continue to cover the ball during long runs, even if no defenders were near.

    * Defenders will now be able to press receivers when they are in preplay motion.

    * Fixed an issue where defenders would turn the wrong way on curl routes.

    * Fixed an issue where defenders in man coverage would make a bad direction change after pressing the receiver.

    * Tuned some out-routes out of the backfield that were too effective against man coverage.

    * Fixed an issue where linebackers would stutter in pre-play and would get stuck.

    * Fixed some issues with players bumping into each other during preplay adjustments.

    * Fixed some issues where defenders would get caught offsides a lot against the no huddle.

    * Fixed the issue causing a delayed whistle in post play.

    * Fixed an exploit that disables bump and run after a play is flipped, causing coverage to go back to normal.

    * Fixed an exploit that allowed you to consistently recover onside kicks.

    * Adjusted CPU AI for kick returns so that they will not attempt to catch kickoffs that are headed out of bounds.

    * Improved CPU clock management so they will call a timeouts properly to set up a late field goal.

    * Fixed an issue where the Read Option would not be executed properly from the hash marks.

    * Numerous Commentary Fixes and Additions

    * Various other tweaks and tuning to improve general gameplay.

Back to Top
JasonSGN View Drop Down
Admin Group
Admin Group
Avatar
Administrator

Joined: 01-25-2006
Location: New Jersey
Online Status: Offline
Posts: 6699
Post Options Post Options   Quote JasonSGN Quote  Post ReplyReply Direct Link To This Post Posted: 06-21-2010 at 10:19pm
Originally posted by Brent



This year, the team behind "NCAA Football 11" is finally taking the feature full-force to the Web, enabling gamers to log onto their dynasty anywhere they have access to the Internet, whether it's on a computer, iPhone, or even an iPad.

That's right, now if you an extra 20 minutes to kill at work (or if you just don't feel like working), you can log onto your team online, schedule a game, try to recruit that strong-armed quarterback for next season, and even write up a news story about how you destroyed Florida the night before and post the story to Facebook.



The site is now up:

NCAA Football Team Builder Web Site
Back to Top
koebner View Drop Down
Rookie
Rookie


Joined: 09-16-2006
Online Status: Offline
Posts: 225
Post Options Post Options   Quote koebner Quote  Post ReplyReply Direct Link To This Post Posted: 06-22-2010 at 4:02pm
Thanks to the Dell deal,I'm swooning in anticipation.

Hooked Again.
Back to Top
JasonSGN View Drop Down
Admin Group
Admin Group
Avatar
Administrator

Joined: 01-25-2006
Location: New Jersey
Online Status: Offline
Posts: 6699
Post Options Post Options   Quote JasonSGN Quote  Post ReplyReply Direct Link To This Post Posted: 07-06-2010 at 8:43pm
First review is up: NCAA Football 11
Back to Top
Brent View Drop Down
Legend
Legend
Avatar

Joined: 01-26-2006
Location: Texas
Online Status: Offline
Posts: 6677
Post Options Post Options   Quote Brent Quote  Post ReplyReply Direct Link To This Post Posted: 07-07-2010 at 12:27pm
Pretty much as I expected. It can't get here soon enough, after playing backbreaker.  Which I might add is in the home of another person, traded for two free lawn mowings.



Upcoming Fight Night Champion, MLB 2K11, Top Spin 4
Back to Top
koebner View Drop Down
Rookie
Rookie


Joined: 09-16-2006
Online Status: Offline
Posts: 225
Post Options Post Options   Quote koebner Quote  Post ReplyReply Direct Link To This Post Posted: 07-07-2010 at 4:33pm
Originally posted by Brent

Pretty much as I expected. It can't get here soon enough, after playing backbreaker.  Which I might add is in the home of another person, traded for two free lawn mowings.




LOL
Back to Top
JasonSGN View Drop Down
Admin Group
Admin Group
Avatar
Administrator

Joined: 01-25-2006
Location: New Jersey
Online Status: Offline
Posts: 6699
Post Options Post Options   Quote JasonSGN Quote  Post ReplyReply Direct Link To This Post Posted: 07-07-2010 at 4:52pm
I'm shocked that you sold Back Breaker so quickly...............yes, I'm being sarcastic.

I thought you were crazy buying BB so close to the release of NCAA Football. Less than a week to go and I can't wait to start playing.
Back to Top
 Post Reply Post Reply Page  <1 23456 12>

Forum Jump Forum Permissions View Drop Down



This page was generated in 0.438 seconds.